AMMO
About
Embody a fallen Mage, trying to get out of his prison, in a world where technology took over magic.
Use the deep magic bullet crafting system and the palette of movement to express yourself through the levels and make your way through the boss !
This game was made during the second year of Master's degree at CNAM ENJMIN, during a 3 months long develeppement and intended as a vertical slice.
CORE TEAM Graphic Designers / Art DirectorsDorian FILLATRE : Level Artist, VFX Artist, Lighting Artist
Miguel SAURA DRAGO : Animator, Environment modeler
Federico PIREZ : Enemy & Gun designer/modeler
ProgrammersBrice CORNUAU : AI & UI Programmer
Théo LEMOINE : 3C & Gameplay programmer, Tech art support
Sound DesignerClément ROUGÉ : Audio Designer & Music Composer
Game DesignersRugved KHANDEKAR : Game and Systems Designer
Robin "RedSPINE" Cochennec : Gameplay & Combat Designer
Théophile DREUX : 3C, Weapon & Level Designer
ErgonomicsAlexandre CRESPEL : UX Designer & User researcher
CONSULTINGClara TOUSSAINT : UI Designer & Artist
Arthur BERTAUD : UI Artist
Guillaume ANGELI : Project Manager
Axelle BRIAND : Project Manager
Antoine BOUDET : Help on the Level Art