An Aimless Maze
About
A Game a Week PrototypeWeek Three
Started off with an idea to create a Rogue game, but due to timing constraints settled with a maze game.
The game uses procedurally generated maps and a basic lighting system on the player.
The goal of the game is the reach the exit (blue sprite) and avoid the guards (red sprites).
- Use WASD or arrows keys to move
- Press R to Restart the Game
- Press F to toggle Fullscreen mode
- Press ESC to quit
- Avoid Red Blocks.
- Advance to the next maze by touching the Blue Blocks.
Any constructive comments and criticisms are welcome!
Taking on Rami Ismail's challenge of producing a game a week.
Inspired by his blog post: http://www.gamasutra.com/blogs/RamiIsmail/20140226...