An Assassin in Orlandes reviews

Translated by
Microsoft from Deutsch
Jack lets greet. ;-) This Text adventure, unlike the Adventure surrounding the iconic detective, is a pure Fantasy story. In other words, the Story is occasionally read up in the Book, a few Situation-dependent images Loosen up the Whole thing. These are quite atmospherically well done. All in black and white grey. The Story is similarly grim and a Mix of Medieval, Fantasy, Necro and love Story. We are supposed to find the holde lady of the Hero who seems to have been kidnapped. In the process, we stumble from one Event to the Next. Without Quicksavebutton mind you. I play the Game in the Classic Variation and "Bookmarks" tend to be In short supply. Unlike in Casual Mode, which is supposed to be a bit lighter. Hence my umpteen Reboots, but they are not so wild because of the linear Story. Linear insofar as the Events are identical, but of course you don't always have to choose a), but also b) or even c). But when you die, you can return relatively quickly to the Point you hit before. The Hero gets new Values, but the Opponents are usually suitable if you have not always got full Pounds on the Mouth and run through the Area with 2 HP. There are even Healing Potions, salts,-Elevxirs. Or ne Cap Sleep, Magic or Spirit through Events. The Cube Luck in the Game can be optimized a little by a Fitness Test, there are even critical Strokes and off the Way also like to find good Weapons. Although it occurs to me that I have not tested other Weapons or Equipment. Later, I'Ll see if this automatically adapts to the Best or if you have to change anything. In the Beginning, you walk around in a classic Way and Clubs. In the End, the radiant knight is bound in Mithril Armor and with Stitch. Or something. Opponents are also partially Fantasy or some disgusting Multi-legged. In the Beginning you have the Feeling, grade by the massive Reboots, that the Game is rather small, but ... Well, we don't want to give too much away. Well, I would say just buy and try it out. It's worth it.
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Translated by
Microsoft from Deutsch
I grew up with the Fighting Fantasy Books of Ian Livingstone and Steve Jackson and acquired a Lot of my English Skills with them. However, I found this Story painfully awful and for several Reasons (Beware: Spoiler) The Story is cruelly told and at best has the Level of a School Assignment. Until the fast end of the Story, it wasn't quite clear to me who I was actually impersonating. The Ex-boyfriend of Kari who eventually killed me with a Dagger. At no Point is there any reference to one's own Background, unless That Kari once called me a stupid Farmer. Must have been something. The Plot is so absurd and constructed that I kept wondering about the "Why." But If you follow the Logic of the Villains "Actions, you have to be Batman or something. The Story is Garnished with so many incredibly lopsided Images that it seems rather weird. Examples pleasing? How about the stone-hard Pillow, or the Cobblestone that "did everything in its Power to bring one down" Instead of giving the Reader a Description of the Environment from which to draw their own Conclusions, it is constantly written about how it used to Could have looked like, if you knew the Place at all. Among Writers there is a Wisdom called "show don't tell" and I've never noticed that like with this Story. I still haven't properly explored the "Combat System," except that has a 6 big Impact. My said fight with Kari lasted a full two Rounds of Fighting. Me: 41 Life Points, 6 attack Cubes, 6 Defensive Cubes. Kari: 54 Life Points, 6 Attack dice, 4 Defensive Cubes. The Logic behind the various Mechanisms is not clear. Healing Potions bring times 10, sometimes 4 Points. A Night'S sleep on a rock-hard Cushion 5 Points etc. Daggers actually brought 2 Attack Cubes, Short Swords 4, Long Sword (best Weapon) 6. If Kari also has 6 Dice with a Dagger, then she has to make up for the Difference by Fighting. And already we would be back with the stupid Farmer ...
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