An Imp? A Fiend! reviews

Translated by
Microsoft from Spain
Easy at first, too difficult at 10 minutes of play. A game that seeks exquisite precision with simple levels of sight, but that compel you to have the accuracy of a SHAOLIN MONK. Skewers everywhere + fireballs + bugs with very strange and indefinite movements, between double jumps and fast progress with the character without being able to hit that space tiny you have to hold on and finally getting frustrated and force you to remove And take a tea of Tila. The control is quite comfortable, but the levels do not vary much and I have become boring and impossible in some phases. I Guess for the game lovers Ultradifficult ¨ nerve-explosives ¨ style SUPER MEAT BOY or ONE MINUTE NINJA will be a delight. It has altered me a lot in how quiet I am... The graphics with pixels Remember the past very pleasantly and as I said before, with the command of XBOX 360/ONE is controlled excellently. NOTE 5/10-NOT BAD, BUT NOT GOOD EITHER. I recommend It but only for less than 0.70 Ctms or in a Bundle because It has Chrome and ultimately compensates.
Translated by
Microsoft from Deutsch
"An Imp? A Fiend! "Is a smaller oljooliger Platformer. Somewhere in the depths of the Underworld we have as a small Unhold To master Bouncy Passages and find Keys because ... Yes, why. Because a Hologram stopped us to do so. Never mind, the Story is pretty outlandish and also quite wope. "An Imp? A Fiend! "Has quite good Classic Platforming, alongside one of the worst Titles of all Time. In the numerous Screens, we can hop from one Wall side, where we slip slowly, to the other and thus also get to upper Floors. Standing in Our way are various Spines and rotating circular Saws, as well as a manageable Number of quite predictable opponents. In order to destroy them, we can also shoot something like, even if the Platforming proves to be much better and more mature. Annoying are the non-conquerable lanterns. Some of these Stand Jourmen are shooting at us. Boss Opponents can Also be more strenuous than well-designed. The Level Design is very old-fashioned, often not very different and the World is quite confusing, so that Backtracking happens again and again. Long the Game is not straight either, depending on the Skill you can be through in one to two Hours. Graphics and Sounds are simplistically old-fashioned and not entirely tasteful, but somehow fitting. Still a Thumbs up? Yes, because the Core, Platforming, works, is nostalgically precise (at least with Controller) and maintains for a certain amount of Time. Rating: 5/10 Atmosphere 3/10 Story 6/10 Graphic 6/10 Sound 7/10 Game Mechanics 5/10 Balancing 6/10 Game Pass Conclusion: Old-fashioned Platforming. 6/10 Overall Rating
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