Android Myth(Pre-Alpha)
About
This game is a pre-alpha experiment in modernizeing old shooters like the Megaman Legends series, Classic Doom, and pre-Dark Souls From Software Games(IE shadowtower) where gameplay relied more on positioning and strafing than accuracy and reaction time.
The idea behind base movement system is very quick tank controls combined with a auto targeting system that aim and fires for you, scoring and dodging shots relies largely on positioning and knowing where to move.
We're releasing this current build to get feedback and direction
Controls:
Xbox Pc Controller:
Left Analog: Move Back and forward/Strafe left and right
Right Analog: Rotate camera, Switch Auto target
Left Trigger:Run
Right Trigger:Shoot Main Gun
Right Shoulder: Shoot Sub Weapon
Y: Auto Target Enemy;
A: Jump
Select:Open Pause:
Start: Open Inventory
In menu
Left Analog: switch Selected Button
B: Confirm
X:Cancel
PC Controls:
W/S/A/D:Move Back and forward/Strafe left and right
Q/E:Rotate Right/Left
Shift:Run;
Esc: Open Menu
Tab: Open Inventory
Middle mouse Click: Auto Target
Scroll Wheel: change Target
Extra Mouse Controls:
the base mouse controls are a bit unusual; By Default far your mouse is from the center is how fats you look left or right, up or down.
In options menu you can turn on the delta X and delta Y Movement to make turning and looking up and down based on mouse movement. This setup was chosen because the feel of the game is meant to be a bit more tanky then most games, we'd love to hear feedback on this
Lead Programmer:Ryan Butler
Level Design: Hino Pringnitz , Ryan Butler
Sound Design:Ryan Butler
Title and Splash Screens: Danny Carvalho
Future Updates will try to Include
1.Utility Actions(Instant Dash, Shields ect)
2.Better Art
3.More intelligent AI
4.Better Save mechanics
5.Bug fixing
Assets Packs We used:
The Simple Ui asset from Unruly Games
Modular Sci-Fi Heroes PBR From Dungeon Mason