Angels Fall First
About
Angels Fall First is a first person combined-arms sci-fi wargame.
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:
Another space game?
Well, we've been doing this a long time - AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment - whilst still retaining the focussed, fun experience of match based FPS games.
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles...
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.
Calm Down!
Ok. But it's this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We're from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:
- Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
- Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
- Fully operational and pilotable capital ships with playable interiors.
- Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside.
- Dogfighting using space interceptors and bombers, launched from capital ships and stations.
- Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
- Commander mode for issuing orders to your squadmates and teammates.
- Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
- Rich science fiction universe setting.
Another space game?
Well, we've been doing this a long time - AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment - whilst still retaining the focussed, fun experience of match based FPS games.
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles...
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.
Calm Down!
Ok. But it's this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We're from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Dual Core 2ghz
- Memory: 4 GB RAM
- Graphics: Nvidia 400 series or later
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: A little bit of imagination
Recommended:
- OS: Windows 7 or Later
- Processor: Quad Core 2.8ghz
- Memory: 8 GB RAM
- Graphics: Nvidia 600 series or later
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: Fancy Soundcard
Angels Fall First reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review And again a Warning: If you want a professional Review, please keep scrolling. I'm not in it, but I still want to add my Mustard (Now I'm Hungry for ne Bratwurst in the Bun).
tl; dr: BUY WOAH!
And by that I mean woah!
I immediately felt like I was in good old Battlefield 2/2142 Times right away from the first lap. Beautiful large and with many Details peppered Maps. A class system in which you can set everything from Armor To Ammunition type.
You don't just want a boring Grenade that just explodes and shreds your Enemies?
Well!
Then just build your own and let your Opponents (E.g.) completely shocked (EMP) AND blinded (Flashbang) stand around in the Area. There are still smoke, acid and Fire Additives with which you can happily combine around.
Just as detailed as it is with every single Weapon you have available in the Game and that's a Lot!
You don'T have to unlock NOTHING what's available in the Game! Everything can Be used and Equipped from the Very beginning. There is only one Budget Limit that you increase while Playing by Leveling. But Since unfortunately almost no one plays this Pearl online there is GOD SEI THANK YOU AN Offline progression, so you can also fight comfortably against Bots (Very, very mean bots) and SIEGEN!
But Jawa, are there also Vehicles?
Yes, of course there are the ... Thank you for being annoated by this.
On some big maps, from the Transport Tank to the battle Mech, there's everything your Heart desires.
Now I almost forgot the RAUMKAMPF!
Dam... Dam... daaaaa!
The Space Struggle is not even so easy to learn and I am still really bad in the same.
But It's atmospheric and Gameplay technique a simply absolutely fantastic Experience.
From Bombers to Interceptors to Assault and Transport Ships (all of which you can also arm and equip in great detail again), there are of course also the GREAT F * CKER and oh! I mean big! The Mother Ships, I call them, have an Interior that Dwarfs the Size of most CoD Maps and inside there you are needed!
Not only is it all functional and beautifully designed, NO! It also needs to be repaired, after all, you are under Fire! And oh, oh this is a hammer Feeling as a Crew Member to run back and forth, up and down to repair the various Ship's Parts while in advanced destruction sparks, water, brum and possibly flies blood around the Ears. If your ship is Close to destruction, you have one Minute to find the Hangar to escape with the little Hunters.
But if you just don't have to fix anything, it can be NATURAL that you will become GEENTERT. Yes, you have hoped to read right (and I have not misspelled anything). You can finally be heard again as with Battlefront 2 (2005) and destroyed from the inside out!
It's just hammer!
H.A.M.M.E.R The only few negative Points I have, but which are not very disturbing: The AI is sometimes very stupid and at some make again really much overpowered. (If necessary, they shoot you in the Head with the gun over 300 Meters while you jump and can only be seen a millimeter from your right Batting) ... I think you understand what I mean.
Otherwise, I hope this very short ... Height-free ... You have liked you and wish you a happy gamble.
Anyone who finds Spelling Mistakes is welcome To keep them Valar Morghulis!