Anges de Mons

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About

This project is in very early alpha and many assets are placeholders, albeit the core elements are present and is in a playable state.

It's the year 20XX, a futuristic yet stagnating world is suddenly and inexclicably confronted with a mysterious crisis, as reportedly, an army of 'walking dead' have begun sweeping the planet, in swarming numbers and dressed in bizarre old-fashioned war attire. In northeast Poland, a genius punk girl and her robot sidekick claim to have tracked the source of the invasion to an abandoned fortress in the forest. Expecting to find forgotten tech to salvage, they will instead meet an american and a russian soldier seemingly out of time and together will uncover centuries old secrets and explore old-war myths.

Angels de Mons is a 2d top-down online co-op zombie shooter inspired by games such as CoD Zombie. The objective of the game is survive increasingly difficult waves of zombie hordes by gathering points and spending them on weapons and upgrades.

More is planned in terms of different characters and character builds in the forms of selectable talents, but the current build is reminescent and heavily inspired by the original zombie mode from Call of Duty WaW. Supports up to 10 players but the number is temporary and final release is *expected* to support up to 4. Game does not currently scale with the number of players.

Current Features:
  • Game is designed from the ground up for online co-op.
  • One map.
  • Two zombie types and an experimental boss enemy.
  • 17 weapons including semi-autos, autos, burst, a melee weapons, frag grenades and a special weapon. Each weapon has an upgraded variant (except for grenades).
  • 4 different perks to buy.
Planned Features:
  • Actually replace all the placeholder sprites.
  • More polish and content for the first map.
  • Characters and selectable talents for variety.
  • More maps.
  • More gamemodes (including an open-world mode with procedurally generated rooms)
  • We'll see based on player feedback.

Feel free to join our discord server for memes! And feedback! Especially the last one!

Credits and attributions

  • MurrayZero and LordDark4 for multiplayer playtesting
  • Radio music by MurrayZero
  • Many map assets from https://www.patreon.com/forgottenadventures
  • Perk Icons:
    • By Delapouite (https://delapouite.com/)
    • by Lorc (https://lorcblog.blogspot.com/)
  • Radio sprite: https://opengameart.org/content/teapot-and-radio-item-icons
  • Procrastinating Pixie font: https://www.fontspace.com/pro-pixie-font-f44959
  • Fuse sprite and various: https://opengameart.org/content/johnny-basic-art
  • Nom sfx: https://opengameart.org/content/7-eating-crunches
  • Barricade sfx: https://opengameart.org/users/bart
  • Round Start sfx: By Paolo D'Emilio (copyc4t)
  • Power Up sfx: http://wobbleboxx.com/
  • Power Up sprites:
    • Ammo: By Delapouite (https://delapouite.com/)
    • Nuke: by Skoll at http://game-icons.net
  • SMG sfx: https://www.fesliyanstudios.com/royalty-free-sound-effects-download/automatic-gu...
  • M1 Garand sfx: https://soundbible.com/1638-M1-Garand-Gun.html
  • Disconnect sfx: https://opengameart.org/content/miscmenu-sci-fi-sounds
  • Cash Register sfx: https://www.free-stock-music.com/artist.sound-effects-library.html
  • Reload sfx: SpringySpringo from http://opengameart.org
  • P90 sprite: https://opengameart.org/content/gun-sprites
  • Player character template based on: Riley Gombart - Animated Top Down Survivor Player (http://OpenGameArt.org)
  • Most other gun-related sfx: Q009's weapon sounds | OpenGameArt.org
  • Vending Machine sprite: Designed by macrovector / Freepik
  • Space Shooter pack (temporary robot sprite): Artwork created by Luis Zuno (@ansimuz)
Platforms
Release date
Developer
W1K
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 14, 2022

Where to buy

itch.io