Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In Anno2205, it doesn't matter simply In which of the three (always exactly the same areas) you start. They distinguish them slightly from each other, but with all of them there are all the Resources of the Zone and enough Space to build. So It's a purely cosmetic Decision.
The other two Zones are visually and playfully very different from each other, but again not.
Stud that it is always connected to a (short) Charging screen if you want to optimize or expand something somewhere. So it resists to switch between his Island again and again and the Interaction between them is limited to a Slider. I was always proud when I looked at my complex Network of Ship Routes, the Ships cavorted with new Goods in the Port and yet it somehow worked. Unfortunately, I can't feel the Same way to have the Sliders moved on it night on the right or left.
In addition, you can play through Anno2205, very quickly after 15 Hours there is actually nothing left to do. You could buy the other Sectors and solve the Tasks there, but why would I do that? The Stories about this are extremely boring, the Dominion challenges almost non-existent as soon as you have a well-functioning Sector in the Zone and Whether I take Ware A somewhere or Ware B, it doesn't matter either.
The Computer Opponents only exist in the Lore, if you really want to call it that. In Fact, it is more play against the Clock Until you are higher in Company level than them (which actually does not get you anything), because all you see of them is this Level and every now and then they want you to be your only, indestructible, nothing can ship over Drive the Card and dodge any Things.
The Command ship is more of a sad remnant of the old Ship Mechanics, as already said it can actually collect nothing but Questitems or pull Things around the Area and is also the only really Ship on the map. There are still some, but they are really just Decoration, they don't transport anything, are not controllable and you can even drive through them.
The entire Combat System must be considered a Punishment. It is so far outsourced from the Game that it feels like you're regularly being forced to play another worse game. Unfortunately, you have to do it a few times in order to be able to build the (very useful and cool) modules, because you need Resources that only exist there. Unfortunately, the Maps of combat Missions are just as inappropriate, and many do not exist. But even if not, the limited tactical Possibilities would be boring enough even with random Maps. It doesn't matter that there is no significant AI here either. Presumably, the AI was an MOB in an MMO, as Opponents merely react to Shelling or when something comes close to it. The fact that you do not build your Ships, but simply by means of Combat Mission level and with Money have to buy, rounds off the Combat System to one of the worst, and most outsourced Elements of all.
Plus, I regularly resent the Steampost from Anno 2205, it seems like the very desperate attempt to get the Disappointed Community excited about the game again. Questions about Favorite buildings or trying to create Hype for a new, hardly different map that is bigger than the Last, which I didn't complete either because it got too boring, seem rather annoying. Now a new DLC is coming up, with the Tundra, which probably means a new Construction Mechanics, which are actually very good and certainly 5 new Controls that I can push left and right.
After All, they were able to get me to write a negative Review for them with the Mail.