Anodyne Fan Remake
About
This is a fan rewrite of the game Anodyne by Analgesic Productions in C# using MonoGame.
It's based on the original game's source code, which can be found over here: https://github.com/analgesicproductions/Anodyne-1-Repo
The aim is to be faithful to the original, with some UX improvements and a more modular/moddable codebase.
The current version is on par with the original's demo, and ends when activating the windmill. You can continue playing after that, but will run into many unfinished areas.
Overview of changes- Render at 60 FPS using OpenGL, effects are done using shaders instead of CPU-side computation
- Controller support
- Switch Pro controller support needs Steam to be active to work correctly
- Indicator of currently selected broom in top left of the screen
- Swapping between brooms doesn't require using the menu - PgUp/Dwn and controller shoulder buttons switch between them, 1-4 sets the current broom directly
- Unopened chest indicator on minimaps on screens you've visited. No more searching for that one chest in the entire dungeon you missed
- Minimap shows floor numbers for multi-floor dungeons
- Return to entrance now returns you to the screen where you entered the dungeon (most notable in REDCAVE with its multiple entrances)
- Bugfix: Dust at the edge of water acts more consistently
This code and assets are released under the same conditions as the Anodyne 1 license (found here), we do not claim ownership over the IP.
What this means for you as a player is that we expect you to own the original, to support the wonderful people who made this possible at Analgesic Productions.