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Microsoft from Russian
Microsoft from Russian
Indie-games are not necessarily "platformers" with deliberately pixel graphics. Small firms can produce projects that surprise not only the original concept, but also the visual side. An Excellent example is Anomaly: Warzone Earth, released on PC and Mac in April 2011.
Externally, it strongly resembled the third part of Command & Conquer, and the types of cities destroyed by the alien invasion, were in 11 bit studios noticeably better than that of EA Los Angeles. By mechanics It was "tower defence", turned out inside Out: The defenders of the Earth did not build frontiers on the way of enemy hordes, and broke through the defense of the enemy.
Features Anomaly Korea:-The Combination of strategy and action in the formula Tower Offense-An example of the most impressive graphics in the format of games for mobile phones-a Fascinating story revealing the secrets of extraterrestrial invaders-New game ideas, refreshing Anomaly formula in an even more exciting format Tower Offense-New combat unit, new tower and new skill Anomaly: Korea-The standard of a lazy approach to development. The Game is entertaining, but still it is not good to sell the same product twice.
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Microsoft from Russian
Microsoft from Russian
Remarkable expansion of the original company.
I Recommend everyone who has already managed to become a master Anomaly Warzone Earth and wants to continue.
Those who did not play the original, it is better to start with it.
Anomaly Korea-much the same as the original, only in the entourage of Korea (in The original was Baghdad and Tokyo).
This part was released first on mobile phones. Then ported to the comp.
Sound and graphics are in many ways the same as in Anomaly Warzone Earth.
The Gameplay has differences: (Some of the differences are identical to those in the Warzone Earth mobile campaign, so part of the review here is from my Mobile campaign overview).
-Stars for the execution of levels now 2, and not 3 as in the original (there are stars for efficiency-that is not to give to destroy their technique, and ruthiness-that is to destroy the enemy, the medal for a quick route removed)-the game has no commander on the battlefield, everything else The same thing, we buy the equipment, upgrade it, pave her route, and help her with bonuses.
-Added "Art of war" mode-Art of war (it is much like Squad Assault from the original and mobile campaign), there we are given a certain detachment of equipment, and our task is to fulfill the mission with a certain caveat (for example, not to lose a single machine)-by Time the game takes roughly half the time than the original, even if you collect all the achievements.
As a result: There was a worthy story expansion of the original Anomaly Warzone Earth.
Those who liked the original, take it.
Total: 8 Out of 10