Another Visit In Hell
About
"This game came out of a challenge posted by the regulars at the rec.games.roguelike.development newsgroup. The question was basically this - how much of a roguelike could fit inside a one-kilobyte source file?
As it turns out, quite a lot! This game features most of the staples of the genre: randomly generated dungeons, multiple enemy types, items and weapons, line of sight and magic spells (well, a magic spell). It still fits snugly under the 1024-byte limit (actually, it’s exactly at the limit). While everything had to be simplified by necessity, the game manages to be quite fun for a few plays, so I deem the whole experiment a success." – author's description
As it turns out, quite a lot! This game features most of the staples of the genre: randomly generated dungeons, multiple enemy types, items and weapons, line of sight and magic spells (well, a magic spell). It still fits snugly under the 1024-byte limit (actually, it’s exactly at the limit). While everything had to be simplified by necessity, the game manages to be quite fun for a few plays, so I deem the whole experiment a success." – author's description