Translated by
Microsoft from Spain
Microsoft from Spain
Forward... That no boy, forward... Come On, I have not told you to approach the mine, I told you that the Rodeo... Buenooooooo, aren't you going to the direct mine? I'm leaving for today, and I've been here 10 minutes.
I try again... are you laughing at me, damn you? Diver from the nose! No wonder everything went wrong from the start! If you're a suicidal Zopenco! I'm Not going to get to the end of the game, but I can guess...
You Were a lawyer who had not touched a wetsuit in his life but you wanted to save the world by collecting seaweed phosphorites... Yes, on TV it seemed fun, but of course, when it comes to truth, you have to know, at least and from ignorance, not to go to a giant mine if it appears in front of you. And if so, then nothing small.
That's Why I haven't managed to empathize with the protagonist.
Translated by
Microsoft from Spain
Microsoft from Spain
It Is clear that the developers are fans of Spongebob and his family, because this game is developed under water, but instead of carrying a talking sponge, you take a diver who by causes of fate has left the "Pobretico" alone down there. However, as the muyayo in question is more honored than a Spanish politician, wants to finish his mission at all costs, ie to go collecting underwater seedlings and dodging mines that some funny has left lying around.
Despite how interesting it can be to develop a "Limbo" adventure underwater, this game does not convince. First, graphically is weak, without just aquatic effects that leave you with your mouth open, with a protagonist not very big and subtitles made in ELEVEN (to 1920x1080), a fucking trend that should be made look the developers.
The protagonist's voiceovers, Remember "DeadLight" by Tequila Works, and little else, because the ambient sound is very quiet and melodic, with hardly any ups and downs. The effects of sounds are simple and without chicha. Although it must be recognized that in general the audio generates some water tension.
At The playable level, I have only tried 4 or 5 phases, all with the same mechanics, avoid the obstacles and collects flowers, like taking a walk in the field, but with mines. It Is a quiet game, but it does not engage when you have played 15 or 20 minutes, a very serious design error.
You Can Give it a chance if you were overwhelmed by watching movies like Abyss or Depth six, but at the general level it bores and today the great variety of existing products will condemn it to a library saturated with fantastic titles and therefore you will not install or it You'll try for curious but it won't last long.
If You don't like my analysis, you can stand it.