AntharioN reviews

Translated by
Microsoft from French
This game is a nice surprise! A very good oldschool game with a certain charm that I can no longer find among the recent games. Being a fan of old RPG such as might and magic, I had a nice time on this game. Strengths:-very high-level music (similar to Jeremy Soule or Howard Shore at times). -Fun and simple gameplay offering a lot of possibilities (you can kill everyone). -Fully open map. -Good lifespan if you want to explore everything. -Cute "2D pixel" graphics. -Interesting management of the team. I had a good time on this game, I recommend.
Translated by
Microsoft from French
Indicated by its designers as old school, inspired by the final fantasy or the Ultima, Antharion offers a pleasant mechanics that will appeal to players not fearing this graphics straight out of the old generation portable consoles, so not frankly adult. We will regret the lack of maneuverability of the interface and some faulty menus, but the many patches released have allowed to settle a number of things, which makes it more attractive and appreciable. Antharion really deserves the interest of the rosters we are, provided that we do not like to crumble under the complete and complicated rules of a license stamped AD&D, and take it for what it is: a simple but successful RPG. The complete test here: http://rpgjeuxvideo.eklablog.fr/antharion-a127284922
Translated by
Microsoft from French
I just finished the game in about 30 hours in normal mode (but by cheating a lot; I was multiplying potions so as not to bother to go back and forward to buy them from the nearest seller, or to make them). In any case, being a fan of old-school RPG, I really wasn't disappointed by this one which is very well done and completely captivated me! 30 burst for 17 euros, really nothing to complain level ratio quality/durability/price. Of course, the game could have been better:-the mini Dungeon map is not zoomable/scrollable so not easy to end up in the big dungeons-the loots are not realistic (a killed bear can spawner a machine object or a weapon while , for me it would have been better to be more realistic: a bear can spawner only bear fur that it is necessary to sell to buy a weapon... not a weapon directly)-there is no friendly fire: we can bazon poisoned clouds or infiernos on the Scrum in which our characters are fighting with enemies, and only the enemies are affected... not realistic-it lacks an option to pass the time (without sleeping, for when one does not want to spend food to heal but just wait for example the opening of a trader)-I find that the caves and dungeons are too well lit: in addition , torches lit every 10 meters in caves supposed to be more or less abandoned is not realistic: I would have preferred real black caves for which it is necessary to think to bring torches or lamps otherwise we see nothing of nothing-it would be nice to have a 4th end, more positive than the existing 3. But hey, the game is still very very good! I'm just saying it could have been even better... PS: attention, this game is only in English.
Read more...
Too old-schoold: the combat is really boring, I can't imagine anyone past 1990 enjoying it.