Antisquad reviews

Translated by
Microsoft from Russian
Early Access Review Votes against, and the review is negative but not in the direction of the game itself. As the final product it is good for its target audience. Do not re-evaluate the description. The game is primitive, though pleasant to look at. Here all kind of cool stylized, interesting enemies, a huge number of weapons. But somehow too exaggerated and simple. Passed the game in 4 hours. And a bit of a shake. Tips, hints, pop-ups with tips really buried. And as in JA2 threw from the helicopter in the Drassen and spin as you want. And here everything is childish, with the most protecting you from any F * p. To the arrows where to click and what to do. Tactics I do not touch-this is a separate conversation. It is maximally simplified. Tactical shootings can not be a question, when you can lie behind a stone and half an hour to shoot with the enemy. The environment is non-destructive, not interactive, there is no second floor. My experience of such turn-based warheads prompts me to plant or put the Persians. But you can't. Revelation was that one cannot rotate the camera... What a pity. Such a beautiful three-dimensional map, and can not be viewed from all sides. In the game a lot of weapons, Odezhek, but differs only in appearance. Until you open Kalash + 2 defeat let's say. + 2 What? To the basic characteristics of the Persian? Do you have any other pukha? Clothes does not affect the disguise. Why buy them? For the exterior? Separately interesting battle system of each Persian, with unique skills. But it's all yummy and ends. To open everything, you need to pass the game several times. I took her to hell from the first time. I don't want a second time for the sake of Achivok. I'm not a fan of Acchivok. Not a single person alive, guys. A game of such a level of visualization as this, whether it is a bit bigger and more extensive, with open-vorldom, with a full inventory, with the characteristics of equipment. With interesting locations not visual, but logical, mine, airfield, desert, jungle, city. Everywhere and ostriches of fighting different! + with a bunch of branch plots. Price she wouldn't have! And so it is something very remotely reminiscent of JA, (although not worth it at all), but with the charm of teamfortress. Openworth No, there is only a mission. Very dumb. The enemies are interesting, thoughtful, beautifully visualized, but the intelect does not shine even at maximum complexity. Increases only their AP and armor. A bunch of dialogues (passive) but they are completely unvoiced. Read no desire. As a result, having soaked the last rumble in the ship's hold I did not understand how the game is over, TK is accustomed to skip dialogues. In general it is a game for those who have never played in turn based strategy. Then advise, start with the classics with Jagged Alliance 2. And so, for the money she is practicing. 180 R for killing boredom for 1 day.
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