Aphelion (itch) (Celestial_Cat_Team, Matilda Lindell, AceniaX, SadNugget, Behindstabby, SPARDA_Blizzard, Poppupian)
About
You are the last human alive on an abandoned space station named Aphelion with only an AI companion to guide you. Armed with a pair of manipulation gloves, you will have to manipulate the scale and energy of objects to solve puzzles and make your way around Aphelion to escape its certain destruction.
Gameplay- Explore an environment that combines retro sci-fi with modern sensibilities.
- Use your abilities to scale objects up and down and revert energy from one power source to another.
- Along your journey, the fully-voiced AI will accompany you and provide useful tips and insights into the station's history.
Aphelion is a 3D VR exploration game made using Unreal Engine 4. It is being developed by a group of second-year students as their vertical slice project.
ScreenshotsControls
- Left Analog-stick: Motion/Snap Rotation function
- Right Analog-stick: Motion/Teleportation Movement function
- Y/B: Pull a Long Grabbed object towards you
- X/A: Toggles the Edit mode
- Left/Right Trigger button hold: Initiate Short Grab mode
- Left/Right Grip button hold: Initiate Long Grab mode
- Left/Right Grip and Trigger button hold: Grab small objects
- Rotating the left controller counterclockwise while Editing: Absorb Energy
- Rotating the left controller clockwise while Editing: Distribute Energy
- Rotating the right controller counterclockwise while Editing: Scales Object Down
- Rotating the right controller clockwise while Editing: Scales Object Up
Disclaimer: this game is made solely for Oculus Quest 2.
The game runs on PC while it utilizes the Oculus Quest 2 headset and controllers. It's important to note that you cannot play this game directly from your headset. You'll need to link your headset with a compatible PC through a supported USB-C cable or a wireless connection via Wi-Fi.
Team MembersMohammed Tamim - Product Owner, Programming
Matilda Lindell - 3D Graphics
Noor Tert - 3D Graphics
Edvin Eriksson - Programming
Larry Xue - Project Manager, 2D Graphics
Joel Uisk - Level Design, QA, Voice acting