Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game cannot be started with a newer Generation Calculator under Win 10. It also doesn't start if you put the Constability Mode down to win 7, I didn't really come to test the Game right away and can't give it back at Steam. So I can't recommend this Game!!!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game idea as well as the Pictures are very nicely done. Unfortunately, the fun of The Game did not give me such a lot of Joy. Coins can be collected to afford Trifles such as special Tips. These Coins could have been better hidden in order to create Incentives here as well. From time to time I had also fallen out of the Game for inexplicable Reasons, but when I Restarted I also got to the Place where the Interruption took place. On the whole, I wouldn't recommend this Game.
Translated by
Microsoft from French
Microsoft from French
Apothecarium is like its name... Weird.
On the one hand, we have an early history that goes great with a story, nice graphics, a first nickel puzzle as well as the first hidden object scene. And then, everything goes in freestyle, barely we got back into town that already side scenario there is more... worse, we don't even know what to do... More dialogue, a newspaper not very talkative and decorations that become more and more... bizarre or even grotesque. To believe that the graphic designers no longer knew what to draw to make the game.
The fun in history is that the music that can be passed is better at the end while the rest has sunk in acid (reference to the Green liquid flowing afloat in the last levels) and of which I still do not know what it serves... I wouldn't be surprised if the screenwriter knew. Because he while the others chained puzzles and SOC without connections between them.. "bin" he came back from the restaurant ' to finish his story and as he remembered the theme more, he wrote an end worthy of a series Z contrario from the beginning of the story and there I said "Bravo".
There is at least one advantage in this game is that the walkthrough is integrated. At least we can console yourself on the fact that we can finish this maginific story ^^ technical side some puzzles are at the limit of the unplayable because the hitboxes are too big when they should be smaller (history of being able to drag a ruler in its location without sticking to the edge of a "pilil" Milimeter, be too small (this is in the SOC where you click on good object but that you are not well in the center of the "Machin"... aaaaaaaaaaargh to finish, the French translation is not at the top (shovel for dust picks, pipe for pipeau, iron for iron or irons (handcuffs) or Horseshoe, and I pass...), imagine now when you have the 2 objects both in the same Soc.
I'm going to stop there because there are still some things to say but let alone a little for the others;)