ArcadeCar

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About

> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )

Basically get an overall feel of what playing a track on a final game will look.
Features v0.0.1- Full Vehicle physics
- Keyboard / Gamepad Support
- Air vehicle control
- Back, reverse & orbit cam
- One Car / Motorsport track- Full car engine sound
- Turbo Boost
- Speed & Turbo indicators
- Volumetric smoke
Controls

    GAMEPAD

    Left Stick = Direction Left/RightRT / LT = Brake / AccelerateA = HandBrakeY = Reverse View
    B =
    Turbo BoostX = Orbit camera (right stick to move)LB = Reset

    KEYBOARD

    Arrow Keys & WASD = Accel/Brake & Left/RightSpace = HandbrakeM = Turbo BoostO = Orbit Camera (Mouse to move)Y = Reverse ViewR = Reset

Videos Driving Tips> Release accel on curves to gain grip and steer while reducing speed.

> Use Accel/Brake/Steer to move car in air and fix direction as possible.

> Check the video to see where and how i brake or use handbrake for best practices.
Credits
@DavitMasia Producer, Game Designer, Car Physics setup & coding@SkylerKingDevVehicle Physics Enginer@ToroidStudioTech Artist for Visuals
@slaczky
Sound Enginer @Juaxix Car assets setup + CustomPostFXSettings
@Der_KevinSome bugs fixes*****( In green, people hired for specific work )
F.A.Q.* Release? MODs? Multiplayer?...
Actually is just a prototype* In which platforms?
Only for Windows atm
* Min Requirements ?
i7 / 8GB Ram / 1050 ti* Engine Using?
Unity. Built-In Render. C#

* Damage-Crash system?
Planned. Arcade feel
* Open-world driving game?
Secret zones/Paths to explore* Time invested in prototype?
4 months. No full time
* Kind of vehicles?
Various, rally focused

*  Who's the team?
Just me, hiring sometimes
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Platforms
Release date
Developer
Kronbits
Age rating
Not rated
Tags

System requirements for PC

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Last Modified: Dec 28, 2020

Where to buy

itch.io