Area 32 - PSP
About
Shoot your way through a near infinite number of randomly generated levels, find new weapons and try to survive. How far can you go?
There are 3 worlds and try to beat my best score of lv 9 if you want a challenge . If you get stuck use dynamite to destroy tiles or hit "Reset" in the pause menu.
NoteI got my PS Vita sent to me instead of my PSP by accident (I should have been clearer when asking). Therefore the game is only tested on Adrenaline (Vita), PPSSPP and Jpcsp.
The game may load for a while when starting, so be patient.
Please tell me if something does not work!
TechnicalSome new features of the engine are:
- Custom draw routines with a palette.
- A particle system.
- A dynamic camera.
- Input mapping.
With the draw routines I was able to implement a palette fade effect like the ones used in some NES games and Commander Keen.
Some features were scrapped like music and a binary map format. Compiling the game logic as a separate binary was also removed from the PSP version.
The game is written in C (psp-gcc 9.3.0), gLib2D for graphics and SDL 2 for audio/inputs. The game should also work for the PSP 1000.