Art of Guile reviews

Translated by
Microsoft from Russian
Product received for free Early Access Review the Art of Deception-quite decent, multi-player strategist, especially for early access (at the time of publication of the review). The Name by the way, is clearly a paraphrase of the Art of War. Lol. Note: The review is written while the game is in early access, and all of the following are relevant at the date of publication. Gameplay. The Game is sharpened under multiplayer fights, because for the game alone, it is not worth buying. By The gameplay game looks like a cross between C&C and Vahi 40k. From the first interface design (yes, yes, a similar interface is also in older games, but still), the construction of the base and units. From the second, capture the points, for the extraction of resources. Online in the game, almost dead, alas. Enemy AI at the same time, quite good. The Pity is that in the absence of the single, this very AI, in principle little use adds to the game. The Strategic part, worked out quite well, the more the influence of soil, weather and obstacles on the actions of units. In addition, you can use a part of Entourage as a shelter. In general-The gameplay is quite qualitative. Graphics and sounds. The Picture resembles a more budget version of C&C. All norms, especially for early access, but it is also beautiful. The Music is normal. As a result. Quite a good strategist, for fights against a live opponent. The Gameplay is worked out qualitatively. Minus-Multiplayer, which is calculated game, almost dead. So, if you buy, then for yourself and a friend, because one in it, do nothing. 5 Cheats of 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1458574070 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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Translated by
Microsoft from Russian
Product received for free Early Access Review Art of Guile-we have a good strategy in the future. Everything as always: The main base, erection of buildings, cloning units, pumping and war-war-war. Immediately Pass to the merits, as the minuses here are small and quite insignificant. Pleased interaction of units with the environment. Each fighter or technique reacts differently, which gives an opportunity to think how to do better. For Example, in the high grass you can hide and ambush, and in the water units slow down their course. From the killed in battle tanks remain enclosures that can be used as a shelter. Interesting Intelligence. Previously I have not seen that fighters in such games possessed such a thoughtful artificial intelligence. Here you and panic when the unit begins to walk from side to side, leading a quick fire at the enemy. Here you have a sense of self-preservation, when a fighter runs to hide behind a tree, if he realizes that now he will come cover. And that's the spirit. Graphics. There is still a lot of Work in this direction, but it is already felt that the graphics will soon be at the proper level. Pleased with the dynamic change of time of day, effects in the dark, sunset and dawn. Music. Well, it's a separate conversation. I will only Say that the music is picked up for the game correctly. Everything fits harmoniously into the gameplay. Here you and the music of the future, and wild rock and just a quiet melody in the main menu. Of the minuses except that the lack of Russian language. But Everything is intuitively understandable, so you'll understand. Verdict. Do not pass by this game strategy lovers. For your modest amount you get a fairly good project. In addition, although it is an alpha version in the early access, the potential of the game is.
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