Artifact Adventure reviews

Translated by
Microsoft from French
good to have play 1h on the game and I have it reimbursed... I do not recomande 1-limit of 10 item by Hero 2-the items do not get sump so if you want 20 medical herb to heal you it costs you all your space on 2 Hero 3-the weapon and armor that you carry or equipping take up space in your inventory (1 sword = 1 place 1 Armor = 1 other place) which decreases the 10 place of your inventory by Hero 4-L money on the game is long to see but quickly has to spend and has to Miss especially if you keep the 4 hero because Yes you can sell 3 of your hero for money but ECE that you can replace them further??? 5-the game looks like a Dragon Warrior on the Nintendo console but the story rate is not too much worse
Translated by
Microsoft from Deutsch
Artifact Adventure is an RPG in the Style of the first J-RPGs ever. Graphics, Soundtrack The Graphics in the Game are pretty old baking, matching the Retrosoundtrack it gives the Impression you are playing a J-RPG of the 90s. Gameplay The Gameplay in Artifact Adventure, just like Sound and Graphics, is adapted to the Role models of the 90s. Free Storage, for example, does not exist, you have to do that in the INN in the Localities and you only have one Storage Level per Hero group. Each Hero has their own Inventory that can hold exactly 10 Items. Equipment counted. There is a quest log That provides an Overview of tasks to be performed, just as little as free saving. If you have Problems with having the Quests in your Head that are outstanding, you better resort to pen and Paper. The Heroes learn Magic not simply by Level-Up, but through Artifacts that can be found anywhere in the Game and each Artifact can only be used once. So You have to weigh up exactly which Char gets the Healing Spell, which Gets the group buff etc. Rule of Thumb here is that blue Artifacts teach magic that, when Applied MP, and Orange ones either offer PASSIVE Bonuses for the Hero or Skills convey that don't cost MP, which is especially important to know when you have Warriors or Monks in the Group that are based on Normal Path Does not get Magic Points. Positive Additional Features such as jumping back to the Start of the Dungeon at certain Points via Artifact unlocked coherent retroatmosphere depending on how to end Quests other end credits agency in Quests Negative Part essential features need Unlocked like jumping back to the Beginning of Dungeon and improved Escape Chances or decreased Randomencounters Some misleading Class Descriptions in Character Creation. "Hermit," for example, can only deal with the Bow and his alleged Heredic skills suggest that he has a healing Spell Fazit inmate from Home, Artifact Adventure is a rather successful Clone of the 90s J-RPGs and is likely To be retro-friends in particular. to be enthusiastic about. But If you're hoping for more Newfangled gameplay, you'll be disappointed here
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