Artificial Selection
About
A game made as an exercise of gameplay conception. The goal was to include all ten bricks of gameplay.
So here you have a game where you :
Write the instructions to your robot, make it move on the map while you avoid enemy's fire and shoot at them to destroy them and get resources. Your position must then match a finish point, which brings you to a workshop.
Here you have to manage the collected resources, select the attributes of your next generation of robot, create it and give it a name before launching it on the next randomly generated map.
Game made with Clickteam Fusion 2.5