Arythma
About
Arythma is a student game development project. It was created in one semester, and functions mostly as a proof-of-concept of a rhythm combat game with independent free motion.
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What to expect:
- Exciting movement-rhythm combat!
- Fantastic interactive music!
- Tiny blue faces..!
- Two epic boss battles!
- A computer chip pin on a stick!
- At least one posted sign with instructions!
- More blue faces!
- Crystal Storm!
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General controls:
- w,a,s,d - Movement
- space - jump/double jump (if stamina is ready)
- shift - Dash (uses stamina)
- h - interact
- j,k,l, ';' - Note attacks
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Known Issues:
- Crystal storm face and lasers are disconnected
- Game ending does not play, and sends to game over screen
- Face damage animation does not play
Don't worry, these will be fixed very soon! Still feel free to check back soon (within just a few days) and we will have an updated version. Get in some practice beforehand, it's gonna be a battle to get to the end!
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Community Feedback:
Please leave us feedback and discuss thoughts and ideas in the comments below the page! If you would like to have a discord server to do so, let us know (as of now, we don't know if that would actually be better). Thank you for playing, and good luck! It is possible to beat. Don't give up.
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Team Credits:
Michael Oakeson: Engineer
Nate Seibold: Engineer
Kyle Sedgwick: Lead Artist
Brandon Ofenstein: Composer & Sound Design
Chandler Harmon: 3D Artist
Sam Klopstad: Designer
Special Thanks to Matt Anderson for incredible guidance and feedback!
As it stands, we plan on making this a polished, fully fledged game after graduation with a story and world to be immersed in.