Translated by
Microsoft from Italian
Microsoft from Italian
* Yellow Thumb * Asa is a first-person adventure to static screens.
Myst-like space-themed Game. The Beginning is fascinating: we are in a space station (almost) uninhabited, the first Enigma requires us to insert a combination using an alien numerical system; Here we highlight the first feature of the game: you have to play it with a notebook in your hand and mark the things you discover, since the game does not provide any support in this respect. The thing is simple at the beginning but becomes more complicated when you have to have all the alien alphabet in the eye or a sequence of 42 numbers (!) to be inserted in the right order. From this you can understand for yourself if you are ready for this approach "Old-Shool" or if you do not have the time or the desire to beat at these levels.
Technically we are on discrete levels, although the static screens are outdated, but generally everything seems quite crude, and could not be otherwise seen as a game made by one person. The plot is interesting, with some reference to 2001 ": Space Odyssey". The main problem for me are some of the really extreme puzzles, since we will not only have to have the right information in our notebook, but we should also remind us of all the clues we find in our exploration, which are Fundamental to understand the logic of some puzzles that otherwise will seem completely meaningless, making it almost impossible for example to play only on weekends.
In Short, the game is not flunked altogether, who wants to devote and commit to the bottom of this is the right game, for everyone else the game will be far too difficult.
Translated by
Microsoft from Italian
Microsoft from Italian
Space solitude and mysticism, with these three words I can express the videogame experience of this title. If the technical gaps are clear, especially in the displacements, too cumbersome and confusing at times, this game offers a very special experience, with a storyline that convinces immediately and intrigues, to the point of letting us go ahead to discover all the Secrets that the game offers us. Noteworthy is the artistic side of the game in fact, which recreates the right atmosphere and sometimes amazes for the purely aesthetic taste, if well as already said the technical shortcomings are evident here too.
To be praised also the various puzzles, these will virtually never be out of place, are consistent with the plot and leave free space to interpretation, almost never in fact we will have to search for particular objects to use or keys to open a door, instead is more Probably we will have to search for a code to decipher to discover the combination to continue, so it becomes very important to take notes in our adventure, we will find in fact annotations records and anything else that can help us But we will not carry anything with us, so it is necessary to write down everything that seems interesting, you will not need to find all the clues to continue then, sometimes we can find the solution without aid, this from large Satisfactions sometimes.
I would recommend this game but only to those who have a good dose of patience and those who love the graphic adventures at the "Myst", we are faced with an excellent game but with a strong old school imprint, that does not satisfy all the palates with its calm tones and at times frustrating.
https://www.youtube.com/watch?v=63E0tr851W4