Ascent - The Space Game reviews

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Microsoft from Deutsch
First Impression: Payment Model Ascent-The Space Game is a Mix of Buy2Play with additional Premium and limited Free2Play. Premium Access costs $2.97 (about €2.65) per Month and is Paid by PayPal. The Premium includes 300 Stellar Credits per Month, which are available for the Maintenance of Space Stations per 40SC/. month (Stations built less than 200Km above the egg-against colony are free) and 80SC per Colony per Month. 3 Months of Premium are included in the purchase price and can be redeemed at any Time. So You can play Until you really need Premium. Without Premium * 1 Ring for 6 modules for your own Star Base * Use of ship modules up to Class 5 (max. Class 15) * You can only own Land in Ceres (Grain Farm) and Vulcan (Iron Mine). * Colonies and Stations outside the 9 Core Systems are possible, but must be maintained with SC, which you have to buy extra. With Premium I make it short, any restriction is lifted. Own Star Bases with over 200 Rings, Plots On all core planets, etc. The DLCs You don't really need any of them. The Hawk is a Class 1 Ship that is surhollow pretty quickly. The Bowhead is a Class 12 Ship with a relatively large load space. This brings an Advantage if you want to Houlder Via FTL. A Class 14 Ship, however, already has more Cargo space. In The Prinziep, the DLCs are only there to support the Developer if you want to. Early and Middle Gameplay Initially it's mainly about generating enough Money to buy Beserre Ships, Blueprints for your own Station, property or Own Colony. Blueprints for Ships and Modules can either be collected by Selvatching and then explored or (expensive) purchased by NPCs. You earn money similar to That in Elite through Trade Routes, Missions, Mining and the Sale of homemade Materials and Ships (? and Modules?). Land and Colonies Produce Materials needed to Build ships and their Modules. Endgame If you have a suitable Ship with FTL Propulsion and enough Fuel you can set off to Explore new Star Systems (there are 270 Trillion of them). The particular thing about this is the Newly discovered Star Systems to be named after the Explorer. In this System you can then build Colonies and Stars Bases. In order for players without FTL To enter the newly equipped system, you have to connect it with one Jump gate (more precisely one on each side) with another (which is already accessible with Jumping Gates). Or you can build your own independent Goal network. The Graphic A Glossy Graphic clearly doesn't have A-TSG. But I have also seen Games that (without wanting to work in a Retro) were much worse. The Graphics can be glazed with that of EVE Online for release.
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