Assault on Arnhem reviews

Translated by
Microsoft from Deutsch
A turn-based Hinter-field strategy game. I'm torn back and forth there. On the one Hand, I like Games like that. But here I don't understand some Things: Apparently the Game doesn't distinguish between different Tank models in effect etc. German Tanks are defeated in open Field by British Paratroopers. Unlike light Army flak and PaK, tanks do not have 2 Fields (or more) Range. SS tank grenadiers are defeated by Paratroopers on an open Field. I lose even though I hold Arnhem. It May be that I didn't get the Game right. Even so, questionable Things. For Beginners in the hexfeld strategy quite fine. For experienced Players, though, I advise on other Titles. https://www.youtube.com/watch?v=C66Pz6_HgjE
Translated by
Microsoft from Deutsch
So by and large a nice Game only I find that you can only buy it in the Sale. You can choose between Germans and Amis and each Nation has 4 Missions. So not really something big. As I have taken from a Review with the Tanks etc on open Field defeated by Paratroopers, I can only confirm that. Had my Tank also been attacked in the open Field as an enemy Paratrooper Unit was there and I have to say my Tank has suffered great Losses, impossible in the open Field. You have a certain Number of Action Points per Round that you can move Or entrench units with, after which comes the Attack Phase. Have now played 3 Missions from the German Side and you have to say you don't really see a big Difficulty. Drive units to the defending Point and just fend off attacks until the Lap Limit end and thus pass mission. The Game is not bad but also not good. Is so in the middle of it. In the Sale for 2 -3 Euros you can get it in any case. For almost 10 Euros, I find it too expensive. The Thumb goes up but only for the cheap Sale Purchase, Take a Picture for yourself https://www.youtube.com/watch?v=RH5XSJoMTQE
Translated by
Microsoft from French
From the pure wargame on the table of the years 70-80, we will have to disregard for the graphics. 3 scenarios with choice of difficulty level are proposed (grave, Nijmegen and Arnhem) to get the hand, each having as objective to take and defend the bridge so important. Finally, a beautiful campaign proposes to play the whole operation. If the rules are simple, it should be noted however that several mechanisms are present (possibility of settling down, choosing that defense, bonus cohesion for an attack with troops under the same command, important role of genius, artillery and of the anti-tank and possibility of putting troops at rest). The command units are of importance for the recovery of the troops put at rest but also for the supply of ammunition to the troops. There is also a supply of parachuting. A system of action points forces each player to make choices on each lap to find out which units will act. Icing on the cake, a multiplayer mode is present. I recommend this game for all the nostalgic of AH and SPI but also for those who want to play a wargame easy to access but not simplistic on the mythical campaign that is operation market garden. It's up to you to play "a bridge too far".