Assignment5

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The size of memory I’m consuming for drawing a mesh is 160 direct X

The frame rate of physics in the engine and the render in the engine is different, and in order to make the object to move smoothly, you need to predict where the object will be when engine render objects

 

The struggling part for me is that when the instruction says put a certain struct in to shader code, I was assuming the shader code is some header or cpp file inside project not the actual shader code. I was going through the codes and waste up 1 hour for that. Also I didn’t know the idea of projection for camera, and skip though the instruction in the canvas. I had been struggling for cannot see the object when I change z axis.

 

A,S,D,W for x-y control of camera. Q,E for z axis control for camera.

Up, Down, Right, Left to move object

Enter to change the shape of the object.

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Developer
dropanddrop
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System requirements for PC

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Assignment5 screenshot, image №2185804 - RAWG
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Last Modified: Sep 27, 2019

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