Asteroid Deflector XL
About
Asteroid Deflector is an indie game based on simple physics. You have to prevent asteroids from hitting a planet by changing their course with various projectiles (shells, laser beams, atomics...) while working with - or against - the gravity of a planet and a star. Also watch out for economics like money, weapon research, planet population and so on.
It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.
Features
- Career mode with 12 levels.
- Endless mode.
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field.
- Manage money, infrastructure, population and keep the people motivated.
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids.
- Atmospheric sound effects.
- Special endgame in story mode (maybe there is more to the asteroids...).
Gameplay
- Simple physics-based fun.
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?).
- Expensive research will improve your weapons.
- Impacts on the planet will decimate the population and their moral (may result in losing the game).
- After a first learning curve, the gameplay can get quite hypnotic or meditative.
- Unlimited continues in career mode, saves are done after each level.
- It's all about gravity, mass and kinetic energy - but in a fun way!
FAQ
* Are there costly ingame purchases or will there be expensive DLC?
- No ingame purchases, it's the full game. I'm working on a second campaign, it will be free for all current owners. But will raise the initial price a little for new customers.
* I will wait until it is on sale.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early birds?).
* Is this a mobile port?
- No, but I may port it to mobile (and remove some features in the base version with the "XL" in the name, in case you were wondering).
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe a search for "Project HARP" might suprise you.
It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.
Features
- Career mode with 12 levels.
- Endless mode.
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field.
- Manage money, infrastructure, population and keep the people motivated.
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids.
- Atmospheric sound effects.
- Special endgame in story mode (maybe there is more to the asteroids...).
Gameplay
- Simple physics-based fun.
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?).
- Expensive research will improve your weapons.
- Impacts on the planet will decimate the population and their moral (may result in losing the game).
- After a first learning curve, the gameplay can get quite hypnotic or meditative.
- Unlimited continues in career mode, saves are done after each level.
- It's all about gravity, mass and kinetic energy - but in a fun way!
FAQ
* Are there costly ingame purchases or will there be expensive DLC?
- No ingame purchases, it's the full game. I'm working on a second campaign, it will be free for all current owners. But will raise the initial price a little for new customers.
* I will wait until it is on sale.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early birds?).
* Is this a mobile port?
- No, but I may port it to mobile (and remove some features in the base version with the "XL" in the name, in case you were wondering).
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe a search for "Project HARP" might suprise you.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Celeron
- Memory: 1 GB RAM
- Graphics: Any
- Storage: 300 MB available space
- Sound Card: Any
Recommended:
- OS: Windows 10
- Processor: i3
- Memory: 2 GB RAM
- Graphics: Any
- Storage: 300 MB available space
- Sound Card: Any
System requirements for macOS
Minimum:
- OS: OS X
- Processor:
- Memory: 500 MB RAM
- Graphics: Any
- Sound Card: Any
Recommended:
- OS: OS X
- Processor:
- Memory: 1 GB RAM
- Graphics: Any
- Sound Card: Any
System requirements for Linux
Minimum:
- Processor: Celeron
- Memory: 500 MB RAM
- Graphics: Any
- Sound Card: Any
Recommended:
- Processor: i3
- Memory: 1 GB RAM
- Graphics: Any
- Sound Card: Any