Asteroid Deflector XL

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About

Asteroid Deflector is an indie game based on simple physics. You have to prevent asteroids from hitting a planet by changing their course with various projectiles (shells, laser beams, atomics...) while working with - or against - the gravity of a planet and a star. Also watch out for economics like money, weapon research, planet population and so on.

It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.

Features
- Career mode with 12 levels.
- Endless mode.
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field.
- Manage money, infrastructure, population and keep the people motivated.
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids.
- Atmospheric sound effects.
- Special endgame in story mode (maybe there is more to the asteroids...).

Gameplay
- Simple physics-based fun.
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?).
- Expensive research will improve your weapons.
- Impacts on the planet will decimate the population and their moral (may result in losing the game).
- After a first learning curve, the gameplay can get quite hypnotic or meditative.
- Unlimited continues in career mode, saves are done after each level.
- It's all about gravity, mass and kinetic energy - but in a fun way!

FAQ
* Are there costly ingame purchases or will there be expensive DLC?
- No ingame purchases, it's the full game. I'm working on a second campaign, it will be free for all current owners. But will raise the initial price a little for new customers.
* I will wait until it is on sale.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early birds?).
* Is this a mobile port?
- No, but I may port it to mobile (and remove some features in the base version with the "XL" in the name, in case you were wondering).
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe a search for "Project HARP" might suprise you.
Platforms
Release date
Developer
Andreas Cavazzini
Publisher
Andreas Cavazzini
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Celeron
  • Memory: 1 GB RAM
  • Graphics: Any
  • Storage: 300 MB available space
  • Sound Card: Any
Recommended:
  • OS: Windows 10
  • Processor: i3
  • Memory: 2 GB RAM
  • Graphics: Any
  • Storage: 300 MB available space
  • Sound Card: Any

System requirements for macOS

Minimum:
  • OS: OS X
  • Processor:
  • Memory: 500 MB RAM
  • Graphics: Any
  • Sound Card: Any
Recommended:
  • OS: OS X
  • Processor:
  • Memory: 1 GB RAM
  • Graphics: Any
  • Sound Card: Any

System requirements for Linux

Minimum:
  • Processor: Celeron
  • Memory: 500 MB RAM
  • Graphics: Any
  • Sound Card: Any
Recommended:
  • Processor: i3
  • Memory: 1 GB RAM
  • Graphics: Any
  • Sound Card: Any
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Last Modified: Aug 28, 2019

Where to buy

Steam

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