ASTROKILL reviews

Translated by
Microsoft from French
Early Access Review Atrokill is without a dought my new fav space game on market, uses unreal engine 4 to perfection, has amazing arcade gameplay, amazing effects and overall is so fun. So glad i got this in a bundle a while ago, but even at full price, its worth it 100%. Does not get any better as a space shooter.
Translated by
Microsoft from French
Early access review unfortunately, I do not have to be the audience targeted by this game. I was stuffed the tutorial... the handling of the ship is very complicated (in the sense that it does not go APs at all where I want). And even if the feeling of floating in space is good, it's way too complicated to head off from the start. Not taking pleasure, I did not insist. Yet the game is really beautiful. (just note that with some resolutions, a part of the screen is cut, it does not fit automatically).
Translated by
Microsoft from Deutsch
Early Access Review Good Graphics and Gameplay. The Spaceships are very sluggish and you have to use the Thrusters Skillfully. That's fun. I had Problems in the Tutorial. The Mission Goals appear briefly, and I sometimes read them over and I don't know where they can be displayed again. So I had to restart the Tutorial 3 times. Currently, the Game has little to offer in Terms of scope. There's only the Tutorial and a Survival mission. For this, the Game looks technic as well as playfully very mature.
Translated by
Microsoft from Deutsch
Early Access Review Absolutely Fantastic! I wanted Space battles ... ... I got Space battles! I wanted combat Simulation ... ... I got Fight Simulation! I wanted to go on the Mouth ... ... I got on the Mouth ... In Space! The Control in Weightlessness is not easy, but good. Did it play with 0815 Gamepad, but then switched to mouse and Keyboard. The Graphics are wonderful and the First-class sound. "But ..." "Yes, I know: In the Vacuum there is no Sound at all" But then it would be boring. The Atmosphere is great, Music fitting, the Sounds authentic ... The Hissing Of passing Projectiles, the Popping of hits, Explosions in the Distance, dull like Underwater. The physical Impact can be felt in the Control in a local way when your own Ship twists and gets off the Course. Tip: Full Throttle is not always the Solution, but Skill. Relatively fast you have to fly it out through the Base to recharge the Weapons. Practice makes perfect. The Developers have already done a good Job, I'm excited to see what else will come out of it (Campaign Mode) for me exactly The right thing, so for the evening portion of space Ballery. I like Games, which I can always go on a bit in the evening after Work. After Work comes the Battle Pleasure. Anyone who stands on such Games should access.