Asylum of Mysteries
About
This was a one person project where the main goal was to craft a small area of a map as a small interactive area where the player can explore and talk to the NPCs. With the help of Pixel Crushers' Dialogue System, the small interactive area was made. Another goal of this project was to craft a story where there player gets to infer what the clues and ending can be rather than telling the player outright. This was achieved by making the writing give hints and leave off certain details so that players can feel free to think about what each aspect means.
Developer's Commentary:
Controls:
Mouse - Move Camera
AWSD - Move Character
Tab - Quest Log
Credits:
Story and Design - Danny L Daniel Lopez - Game Designer (myportfolio.com)
Environmental Art - Lukas Bobor found on Abandoned Asylum | 3D Urban | Unity Asset Store
Characters and Animations were from Mixamo
Used Dialogue System from Pixel Crushers found on Dialogue System for Unity | AI | Unity Asset Store