Asymmetric Climb
About
This prototype explores the concept of asymmetric VR. This means that while one player plays the game on a VR headset the other one plays on a desktop.
In this game, the VR player has to reach the end of a climbing course while the desktop player tries to stop him by shooting him down.
Besides the climbing mechanic, the VR player has to look out for his stamina that is represented by green circles on the back of each hand. Once the stamina depletes, the player will lose his grip and fall.
Even if the desktop player is unable to win, the game is still fun to play around with.
Playing the Game
Obs.: To play the game you must have an HTC Vive or a Valve Index headset! Unfortunately, Oculus headsets are still not supported.
After starting the game both VR and desktop players spawn inside a Menu Level. The VR player is responsible for changing levels by pointing one controller towards the big nearby Menu Buttons that are hovering close to the ground and pressing the trigger.
Levels
Subida ao Topo (To The Top) - This level is the VR climbing game that is described at the beginning of the description.
Anões Raivosos (Angry midgets) - In this game, the desktop player has to reach the VR player. The VR player on the other hand has to defeat the desktop player by shooting arrows with a bow found nearby (Currently hidden by a very dark shadow).
Sorry for the untranslated in-game titles and the minor bugs... But I hope you have a great time playing our game! 😊