At First It Was Nothing

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About

My final capstone project for my Digital Design degree, At First It Was Nothing  illustrates the freedom of uncertainty through players' response to their environment in relation to Jacques Lacan's 'Mirror Stage'. 

It was built in Unity, with visuals edited in Adobe Photoshop and Paint Tool SAI and audio edited in Audacity. 

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James Wright
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System requirements for PC

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Last Modified: Nov 20, 2020

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itch.io