Atlantis Rots
About
My submission for KrassJam 12.
I didn't get to finish it, but essentially the game was supposed to be an adventure game where you use a trident (which you could throw and call back) to solve physics puzzles to get out of a cave, however I ended up spending a lot of time working on art, getting to grips with animation in blender 2.8 and learning about unreal's animation system. So a lot of the mechanics that were implemented were just left out as they served no real purpose.
Essentially what I've submitted is a walking sim with an environment to explore.
System requirements for PC
Last Modified: Mar 30, 2020
Where to buy
itch.io