Attempt[42] reviews

Translated by
Microsoft from Deutsch
Its OKAY. Lets say its OKAY. I dont like Puzzle that much but i wanted to play some Puzzle games ... This game isn´t complete is it? I cant recommend it because, the Menu isn´t Complete and you cant set the keys/controls, set Audio Volume, or change Graphics because there arent really Graphics. The game is defenetly not Optimized. Recommended was 3D Graphics with 512MB VRAM i do have 2GB VRAM and my Graphics card isn´t that bad. But this game is a little bit laggy when you look at some Models (no idea why) from 89FPS to 34FPS always :/ IT NEEDS TO GET FIXED. I recommend this game for Trading Cards hunter and Puzzle lovers ...
Translated by
Microsoft from Deutsch
So I thought this was a fun game from what I have seen but it is a mess imo. -not enoyable with multiple screens because your mouse won't stay in the game's screen but hops right out when you cross the border to your other screens -mouse sense is way too low and you can't adjust it. The soultion which I thought of was to increase my DPI via the mouse buttons but it just made the mouse move faster out of the screen into my other 2 monitors -jumping doesn't work properly as you are required to jump in the first level to another platform. there are no options to determine which key is used to jump. It is the spacebar that made me jump in the game but it doe NOT work consistently which made me fall down the first gap 5 times i played like a minute or two and can't give any good information about this game. if it was working properly I'm sure it is fun. But I'm already fed up with this. I just want to play and not bother about bad programming
Translated by
Microsoft from French
Product received for free a design menu by level group already seen some part... a standard on unity games? Otherwise graphically hyper-purified, difficult to make more simple & generic. Gameplay, it could have been original at the base as first-person puzzle-game but in the end we just ended up jumping all over the place in speed-run mode without real reflection. From afar we are never sure that the cube we will land can activate & turn in the right direction... because Yes the cubes do not activate on all sides & do not necessarily turn in the expected direction or in a sense that is useless & we will just have the right to start again another approach with some leap that we thought impossible but with the big inertia on the a gravity it passes... Not really thinking so but more jumps at the PIFs, on a misunderstanding it can work! Nice but not very interesting... Against the clock mode?? What interest seriously?