Average Playtime: 1 hour

Aura: Fate of the Ages

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'In the hallways of the ancients, the Keepers have existed forever.'
The legend also claims that whoever unites these rings with the artifacts of the parallel worlds will achieve great power and immortality.
In unique worlds of dreams and reality, magical, mechanical and ethereal lands, take on the quest to find the artifacts cleverly concealed throughout the lands. Four parallel worlds await you on your journey: The Ademika Valley, The Mechanical World, The Isoteric World, and lastly, the Island of Unity, each with different environments to explore, challenges to encounter and a variety of indigenous puzzles to solve.
Lose yourself in this fantastic and rich adventure, uncover the smallest details, collect information, solve the enigmas and unravel the saga of intrigue, exploration and treachery that is AURA: Fate of the Ages.Key features:
  • First-person puzzle exploration game
  • An original fantasy-based mass appeal, unique and original storyline.
  • Mouse driven, with an intuitive point-and-click interface
  • Unbelievably realistic and beautiful pre-rendered graphics and environments
  • Original orchestral musical score and immersive ambient soundtrack
  • Inventive and original puzzles
Release date
Streko Graphics
THQ Nordic
Age rating
Not rated

System requirements for PC

  • OS: Windows® 98SE/ME/2000/XP
  • Processor: 800 MHz Pentium® III
  • Memory: 64 MB RAM (128 MB Recommended)
  • Graphics: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
  • DirectX®: DirectX 8.1
  • Hard Drive: 1.3 GB Hard Disk Space ( 2.4GB Recommended)
  • Sound: 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
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Last Modified: Sep 17, 2019

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Aura: Fate of the Ages reviews and comments

Translated by
Microsoft from Deutsch
Graphically a pretty Game. The Puzzles have personally turned out a little too dry for me to say rather very dry. They are also not particularly logical, so you often have to guess very strongly what to do. Comparable to Games like shyzm is similar to controlling Aura, but storytechnically can't really keep up. I also lacked the Long-term Motivation a little bit here. It is also often up to myself. Basically, I would not recommend the Game because of such Motivational Holes. There are far better Represents-Syberia, For Example. Aura gives you a lot of Puzzle tasks that, when you have finally found them out, how there is hardly any tangible Joy working at all-the Path is not really given here either. Clearly as an absolute Fan of the Myst series, the Puzzles in Riven And Myst aren't exactly Representatives of the perfect puzzle either, but the Story and Aura that Myst and Riven had was miles better than Aura will ever have. Also clear in Riven was some Puzzles that gave me a long Headache, such as Memorizing the D 'ni Numbers ... From this point of view nice game, which for me rather dusted in my Library and rather boring is.
Translated by
Microsoft from Russian
The Usual Popin'end'click of times of the Second world, passing which you delete and forget. I would Not say that the game is boring, but made it clearly under amphetamines. To understand the logic of the puzzles, you have to sweat and strain all of your right hemisphere, which you, by virtue of its rendered inferiority, never use. The Game was made with a frame for the sequel, but, to see, did not buy herself and was thrown on a stimoparash. It was Quite amusing to see at the beginning of the game, in the tunnel, the inscription on the rune, which the horseradish will see because of the impossibility to wander around the location and see the inscription closely. Poking game in the search for texture laziness, yes and ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ and at the end of the game we can clearly see the Lucifer's Sigel. But All right puzzles and stuff, I'm more awesome with the main character-a typical Ivan the Fool around which twists the extravaganza of drugs, and he perceives everything as a matter of course. All Quests to pass the game are built on the commission of thoughtless and ruthless actions, without any logic. All the characters live in the Hedgehog, where sleep and eat is unclear. The Hero does not care. Most of all, I flew off the kids, where they have a teddy bear to find. Live on some flying island, one room, no parents, no place to sleep, eat and ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ too. What They do there alone is unclear. Also, if you like Pointt'n'click games, take on sale. People suffering from SRGS better not to take, the brain of cancer will earn.
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