Aveyond 3-1: Lord of Twilight reviews

Translated by
Microsoft from French
What about this game, if not that it left me on my hunger? Let us hear well, I know that I have only played two unfortunate hours and that those who appreciated it will say that it is not enough to enjoy the substantive marrow... But let's be honest, it's rare that a player goes beyond the flaws of a game after such a period of time unless he finds something that marks him and makes him want to cling. In my opinion, Aveyond does not have this little something that could make it a niche success, although it is part of the excellent family of Amaranth games which I invite you to test the creations (all made on RPG maker). On this, truce of preamble and cut in the bright. The universe of Aveyond, without reinventing hot water, is very coherent for a heroic-fantasy universe: you will be entitled to humans, dwarves, vampires, swords, Mages, thieves and rats to kill at level 1 as much as you want. The story itself appears quite classic (the main character is a key to a mechanism/spell/ultimate Monster destined to destroy the world), but I probably did come far enough to see the rebound and reversations of situations in which RPGs are usually prodigists. Nevertheless, the fact that the first two hours of play are of extreme linearity, punctuated with some minor quests without great interest and incessant go-returns does not plead in his favor. What to say of the characters, if not that if their dialogues are well written if one appreciates a simple and "realistic" style, they remain tasteless: one feels well a writing effort concerning the main character, but it remains superficial, which does not help to identify with himself or others. The game mechanics make the most of the RPG maker's capabilities: the exploration is done in real time both keyboard and mouse, the turn-by-turn fights are triggered as soon as one touches an enemy, no noticeable bugs... but this will not prevent the difficulty curve of the game from making you Squeak your teeth. What for? Because if you don't have a problem with the first fights, you'll soon be able to face enemies that will inflict disproportionate damage on your level. When a slime inflicts you in the 60 damage per lap while you have in the 600 PV and you face them in Pack of 3, there is a problem. The game is worth the effort, both in terms of gold earned and experience, but you find yourself quickly to ransack your food reserve to take back 10 PV or 50 PV over there (potions are too mainstream) then return to town for refuel. Players who love grinder and Greenpeace supporters will also be happy to learn that monsters can come back after a while. This approach to fighting is all the less appreciable because the characters are not well balanced. After two hours of play, you will end up with: Ginette, "the spy" who is more talented to make a bite to the enemies than to avoid blows or to do damage; Gérard, the warrior who makes damage by typing like a deaf man; and Roberta the amnesiac (because it takes one), which will have little more than a spell of sleep when she joins you when she has little health and defense. It is difficult to counter groups of up to five enemies who can sometimes tacky up to the entire Trio at the same time. In the end, is this game worth spending time and money on? Paradoxically, I think so. It has indisputable qualities and can be suitable for players who are not afraid to take the time to visit every corner of a forest, to visit each building or to accommodate the sometimes strange aesthetics of the few protagonists drawn. Just wait for it to go up to five euros. Heaven will keep you happy.
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