Aveyond 3-2: Gates of Night reviews

Translated by
Microsoft from Italian
And Unfortunately we also came to the conclusion of the second chapter. For The truth I came to the final boss, but after 15 (yes, you read well) attempts the balls turn me and I have to fail this again. I'Ll try again with the boss, because I want to finish it and carry on the others, but taking more time to level (still!) hoping that is enough. By the way, leveling. It is another reason why I think Aveyond 3 a game designed mediocramente. Hard to even figure out where to start. See. -you move to level in a certain area, believing the characters very strong (I spent some hours cabbage, and finally kill the enemies with only one tranvata). Then you change scenery and... You're still a noob as at the beginning of the game. Aveyond 3 goes like this, to tug, I can not find the pleasure of strengthening my characters: if I return to the previous areas there is not even taste in clashes that do not leave in practice more experience and 5 unnecessary change. If I go ahead, I find I'm still naked. The force balance of the enemies was decided by an incompetent. That's what I can tell you, but it is. Come to a new store and find that you only have 1/10 of the money to buy new equipment. You do so much trouble to buy them and you realize that in that area the enemies Take away the same points as before! Geez, armor + 65! Same Damage right away! -The fighting against the strong enemies: really strange, it seems sometimes a roll of dice and I train to the last boss, to give an example. Beginnings and he decides that for 2 consecutive rounds must use the THUNGAGA to the nth power. Dead: And I still have to make the shift. Reload, and I'll go on for 5 minutes with him that this time goes normal. Are you going to succeed? Here then the THUNGAGA that reminds you that you have to suffer. Have you discovered a move that allows you to do well? Well, 70% of the time goes to MISS. Result: You missed the turn and if he does the THUNGAGA the game is closed. Doesn't he? Well, I'il try again. MISS + THUNGAGA! -The level advancement is obscure: in the game there are eggs that allow the advancement of the level of the permanent party. I found 12 and tried in the last area to use Them all. I climbed 12 levels, from 30 to 42 about (also vary from character to character). Well, in the last zone the Enemies (ghosts) do not notice. They do the same damage and if he turns (throwing dice...) Your PG dies instantly. Mind you, they kill each other, but a difference of more than 10 levels is not perceptible. And (see the previous point) if you put in the middle of the random openings, you feel more frustration than displeasure for not having implemented the right tactics: it does not make them use them. Oh well come on, it's like shooting on the Red Cross. I would also like to understand another thing: Aldorlea now makes a lot of games sti. After 50 years still have not realized that in a narrow corridor, along which only a character passes, you can not put me a fucking fluttering butterfly that blocks the path! Sometimes I got stuck shooting my thumbs, hoping the fucking bug would get out of my ass. Congratulations to the creators, who after 50 years still have not understood the flaws of their games. And insist. Other thing: The diary. Sometimes it tells you the name and surname of what you need to do (and you have to take a half-hour trip otherwise the game is not Long-lived...), sometimes it does not tell you anything (we prolong the longevity by sending the player randomly around not knowing where Pippero should go). In practice on another 10 hours of this episode, maybe the Hazel is hiding in 2 hours. Cheers, and I hope to get over that boss, created artificially or to make you look like the long game or because just realized, they closed the package and put it on sale, without wondering why those peaks of difficulty and randomness in behaviors: my Party will never be able to block that damn Thungaga, regardless of the equipment and level. You just Have to pray that you don't use it.
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