Awareness Rooms
About
When I came to, I was in a room I knew nothing of.
As I looked around and checked objects, opened doors, operated machines, I slowly gained awareness...
Eventually I was able to perform various actions.
From searching blindly, to solving puzzles actively.
Relying on what I have made sense of, I have found my way out of here.
This is a new type of escape game.
However, it is a little different from ordinary escape games; the girl doesn't have enough "awareness" in the beginning, and she can only recognize a "fridge" as "a large metallic box" or "tree" as something with "rough and busy texture".
So, as I said, this is a new style of escape game where you don't even have a clue nor puzzle to solve!
...Of course, you can escape eventually.
When you "Check" or "Interact" with the objects in the room, your "Awareness" level increases and the girl starts to recognize the true form of each object.
For example, the girl picks up something-or-other at some point but she has no idea what it is or how to use it: once she has increased her "Awareness" level to a certain amount, she now realizes it is a "handle-like object" and can be used somewhere.
When I was playing the game, I felt like I was quickly re-experiencing the days of a baby improving its sense of perception by feeling everything in the surroundings. Also the game gave me lots of "Aha!" moments (a.k.a. the eureka effect). In any case, it was very pleasant experience.
It's not the end when you maximize your "Awareness" level, instead it's the beginning of the puzzle. When you get stuck, go back-to-the-basics; "Check" and "Interact" all the objects again!A small hint:When you "Check" or "Interact" the object, a "?" or "!" icon over the girl's head will appear, if it has no colour, you'll know you are already "aware" of those objects.
When the level reaches 50% or 100%, the colour will come back and you will have detailed information for the objects.
When you use/lose the item, usually you can collect it again at the place where you found it. So stop whining and run for the item! (Sorry, the girl cannot run)
When you already have too many items and no space for a new one, you should go back and put another item back.
You can place the item by using it at the same place where you found it (same action as when you pick it up).
Controls (keyboard recommended):
Move: Arrow keys
Check/Interact: Z key
Switch action: Hold the left Shift key and select with Arrow keys
When confronted with something you don't really understand, you feel things like fear, or curiosity, but sometimes you also feel enjoyment when you start to make sense of it.
I wanted to recreate that feeling in a game, so I made "Awareness Rooms".
I hope you will also feel the pleasure of the vague gradually taking shape as you solve each puzzle.
As I looked around and checked objects, opened doors, operated machines, I slowly gained awareness...
Eventually I was able to perform various actions.
From searching blindly, to solving puzzles actively.
Relying on what I have made sense of, I have found my way out of here.
This is a new type of escape game.
However, it is a little different from ordinary escape games; the girl doesn't have enough "awareness" in the beginning, and she can only recognize a "fridge" as "a large metallic box" or "tree" as something with "rough and busy texture".
So, as I said, this is a new style of escape game where you don't even have a clue nor puzzle to solve!
...Of course, you can escape eventually.
When you "Check" or "Interact" with the objects in the room, your "Awareness" level increases and the girl starts to recognize the true form of each object.
For example, the girl picks up something-or-other at some point but she has no idea what it is or how to use it: once she has increased her "Awareness" level to a certain amount, she now realizes it is a "handle-like object" and can be used somewhere.
When I was playing the game, I felt like I was quickly re-experiencing the days of a baby improving its sense of perception by feeling everything in the surroundings. Also the game gave me lots of "Aha!" moments (a.k.a. the eureka effect). In any case, it was very pleasant experience.
It's not the end when you maximize your "Awareness" level, instead it's the beginning of the puzzle. When you get stuck, go back-to-the-basics; "Check" and "Interact" all the objects again!A small hint:When you "Check" or "Interact" the object, a "?" or "!" icon over the girl's head will appear, if it has no colour, you'll know you are already "aware" of those objects.
When the level reaches 50% or 100%, the colour will come back and you will have detailed information for the objects.
When you use/lose the item, usually you can collect it again at the place where you found it. So stop whining and run for the item! (Sorry, the girl cannot run)
When you already have too many items and no space for a new one, you should go back and put another item back.
You can place the item by using it at the same place where you found it (same action as when you pick it up).
Controls (keyboard recommended):
Move: Arrow keys
Check/Interact: Z key
Switch action: Hold the left Shift key and select with Arrow keys
When confronted with something you don't really understand, you feel things like fear, or curiosity, but sometimes you also feel enjoyment when you start to make sense of it.
I wanted to recreate that feeling in a game, so I made "Awareness Rooms".
I hope you will also feel the pleasure of the vague gradually taking shape as you solve each puzzle.
System requirements for macOS
Minimum:
- OS: Mac OS
- Processor: Intel Core2 or better
- Graphics: DirectX® 9 level Graphics Card
- Storage: 200 MB available space
System requirements for PC
Minimum:
- OS: Windows
- Processor: Intel Core2 or better
- Graphics: DirectX® 9 level Graphics Card
- DirectX: Version 9.0
- Storage: 200 MB available space
Awareness Rooms reviews and comments
Translated by
Microsoft from French
Microsoft from French
Very nice game with a unique and fun gimmick. We start in a room where all the objects are indistinct and we advance to try to find out what they are. Once this is done, a little puzzle to solve and we go to the next room.
It is a very simple mechanical CERTE, but the game does not need more and the idea is enough original to make this simplicity enjoyable. Moreover, the game does not last long enough so that one can start to get tired of the gimmick of "perception" and each Enigma to solve once this perception high enough is both sufficiently complex to allow us to take the time to think about it and also simple enough to not be frustrating and make us round in circles in the rooms hang for hours.
The game lasts only an hour or two, which is ample enough, longer would have been boring.
The only downside, a little sloppy end, but given the number of scriptical element of the game, it is not surprising, it is more of a experience of gameplay a little unique to appreciate the time of a small session.
The lack of music will also be able to put off some, but I find that the somewhat dreamlike atmosphere of the title is partly due to this lack and I find it quite pleasant, as surprising as it may seem.
In short, a little game that is very sympathetic and inexpensive to spend some time on an original experience, exactly what I needed and I hope you enjoy as much as I.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Awareness Rooms is a Game with an interesting Concept, but this could be even better.
The Game concept that you have to examine the Rooms carefully and act with the Object in your Environment, so that the Space changes from something Abstract to something Recognizable is already quite unique.
Unfortunately, with this Concept, there is simply a little too much Repetition urgent without offering a very large Change.
On top of that, the Game is unfortunately a bit very short.
And in the last Section, some Puzzles, at least for me, certainly no longer made any real Sense (I at least had to guess a lot and try it out when it would all have opened up to me out of Logic).
What's also very annoying is that the Game doesn't store progress properly.
So If you already have a Room half through And then stop and start again, you start all over again in the Room.
This is very annoying, especially in the longest Room, which must therefore inevitably be played through in a Session.
For this, the Graphics and the Atmosphere-which is not directly sinister, but already oppressive-succeeded very well, even if I personally lacked a bit of background music.
For my Taste, even some Backstory would have done the Game quite good.
The Controls are not quite as bad now as some others have written, but could have been solved quite nicer.
From me, it's not a clear Buy recommendation (at least not at Full Price), but it's quite an interesting Experience.