Axiom Verge
About
This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation?
Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it.
Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all.
Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche.
And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment.
Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
It's Axiom Verge.
System requirements for Nintendo Switch
System requirements for Xbox One
System requirements for Wii U
System requirements for PlayStation 4
System requirements for PS Vita
System requirements for PC
- OS: Windows XP
- Processor: Intel Pentium E2180 2.0 GHz
- Memory: 500 MB RAM
- Graphics: Intel HD Graphics 4400
- Storage: 300 MB available space
- Additional Notes: Dual Shock 4 or XInput controller recommended.
System requirements for Linux
- OS: Ubuntu 14.04.2 LTS
- Processor: Intel Pentium E2180 2.0 GHz
- Memory: 500 MB RAM
- Graphics: Intel HD Graphics 4400
- Storage: 300 MB available space
- Additional Notes: Dual Shock 4 or XInput controller recommended.
System requirements for macOS
- OS: OSX 10.6.8
- Processor: 2.4 GHz Intel Core 2 Duo
- Memory: 500 MB RAM
- Graphics: Geforce 320M
- Storage: 300 MB available space
- Additional Notes: Dual Shock 4 or XInput controller recommended.
Where to buy
Top contributors
Axiom Verge reviews and comments
Gameplay is sound and the soundtrack is actually fantastic.
But
-The artstyle is both highly detailed in bosses and certain background details and painfully clunky in the tileset of the stages.
-The plot conveys itself clunkily.
-Many secrets/collectibles are hidden in the "well this block of wall is not an actual block but there's no way you could've known" way, which makes for tedious trial and error.
-Bosses are either completely cheesed or brute forced. None of them feel like actual well designed fights.
The game came out in the early indie game boom so a lot of it's faults are just a lack of a better recent template to draw from and/or expand upon
Overall, it's a good Metroidvania spin that doesn't lean too heavily on common tropes - though it does still include the obligatory "better jump" and "awkward grappling hook" - but still held back by its own frankly kind of glaring flaws.
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