Average Playtime: 7 hours

Axiom Verge

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This is the action-adventure you’ve been waiting decades for. After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation? Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all. Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche. And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. It's Axiom Verge.
Metacritic rating
80
Release date
Mar 31, 2015
Developer
Thomas Happ Games LLC
Publisher
Thomas Happ Games LLC, Thomas Happ Games
Age rating
13+ Teen
Website
http://www.axiomverge.com
System requirements for Linux
Minimum:
  • OS: Ubuntu 14.04.2 LTS
  • Processor: Intel Pentium E2180 2.0 GHz
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 300 MB available space
  • Additional Notes: Dual Shock 4 or XInput controller recommended.
System requirements for macOS
Minimum:
  • OS: OSX 10.6.8
  • Processor: 2.4 GHz Intel Core 2 Duo
  • Memory: 500 MB RAM
  • Graphics: Geforce 320M
  • Storage: 300 MB available space
  • Additional Notes: Dual Shock 4 or XInput controller recommended.
System requirements for PC
Minimum:
  • OS: Windows XP
  • Processor: Intel Pentium E2180 2.0 GHz
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 300 MB available space
  • Additional Notes: Dual Shock 4 or XInput controller recommended.
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Last Modified: Aug 18, 2019
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Axiom Verge is one of those Games for which you would like a "neutral Rating" on Steam. Personally, I have to say that the Title disappointed me, because I expected a little more Action. However, depending on the Player's Expectation and Entitlement, this may also be different. Since there is only the Possibility of "recommend"/"do not recommend," I have to choose The Latter. Pros:-very good Atmosphere-beautiful Ingame-graphics style-great ideas (both Weapons and Gadgets) Neutral:-Story, well, who was interested in the Story "back then" ever at a Platformer? ;-)-Bosses; All somewhat comically balanced; In general, it does not find it reprehensible that you can "outsmart" bosses (there were already in Turrican 1/2 at that time), I find bleary-again here rather some Reset Points in the later Course Of the game. -the Control is a bit "over-the-top"; On the one Hand beautiful to have so many Gadgets, on the other Hand the Whole thing often becomes an annoying Finger exercise; With a little Practice, however, you actually get everything to go so far. Cons:-a lot of extremely annoying Backtracking; Unfortunately, not only as a Bonus for Explorers, but often imposed by the Game in order to be able to get further-consistently lame pace; It is quite annoying That even with advanced equipment in many Areas You "get stuck" on every single Opponent and 90% by "stop & go" durch die Level bewegt; The only Weapon that brought something "Redemption" to this was the Flamethrower, which I found only with the Help of a Walkthrough on the Internet-Soundtrack; I am a big Fan of Music in "Chiptune Style," but here there are for the most part only any rum Dudel; And the one Track in KUR is hard to Beat in Cruelty;-)-supposed "dead-ends"; Unfortunately, you hang out in several Places in the Game and you have to try an extremely big lot, run around etc ... In order to find out what happens next; Some "Secrets" are more obvious to find than the next Ways of the "Main Mission." -"enemy respawning"; Everyone likes to keep it up as they want: I just don't like it; Especially not when it comes to finding secrets in already known Areas. Well, Axiom Verge Is not a totally bad Game. For a One-man show, it's a respectable Performance, but you should think beforehand about what you expect from the Game. Anyone who-like me-expects a nice Action Loaded Platformer of a Platformer of a jump ' n ' shoot will probably be rather disappointed. Those who are totally on it are in front of them and looking backwards for secrets and like more the Action-Adventure aspect, may have their Pleasure in it. What I lack for "Thumbs up": "Main mission" a little More linear, but better "rewards" at The backtracking bag at Secrets, no "enemy respawning" within a "World" of a level, Reset Points at * all * Bossfights right before the Fight. And those who dismiss my Design Flaws as being owed by the "Retro" style Might want to allude to Turrican I/II (C64/Amiga) again:-)
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