Back in 1995 reviews

Translated by
Microsoft from Spain
A heartfelt homage to the 3D Horror Adventures of 1995. Converva most of its elements, although it presents them in a small amount due to its short duration, which makes it more like a brief experience of travel to the past that as a complete game itself. Even so it becomes entertaining and has good intentions, deposited mostly in the story you want to tell, which is what I liked most certainly. They would Have appreciated some extras or some content that invites you to play again, I hope the creator will consider expanding the game with updates, as well as adding more languages like Spanish. You Have my full support.
Translated by
Microsoft from Deutsch
Bold Step that the Developer is taking: Consistent STARTING PS1-Era look, of Survival horror titles from the mid' 90s well-known Gameplay. The Graph would also have been punished in 1995 in the Standings. The Opponents are mostly Potthian, the Gfx engine and camera guidance, which is otherwise OK and absolutely Playable, often Warps the Pixels Fiercest, distant objects are partly only to be guessed, Klötze halt (I was PS1 Disciple, 1995-2000, over 100 Games, I own The necessary Objectivity Ollum! ;) ) The Story and Gameplay caught me nonetheless. I was actually Back in 1995, two and a half Hours back in the World of PS1 with Control cross Controller, Reebock Pump, White Socks Basecap, 68cm Tube TV, bass Reflex stand Speaker, dark Room. Then wars through. Werds again gamble more intensely. €12-no. £550-£8€-yes, buy. Worth a Detour for everyone who enjoyed games like Silent Hill and Obscure when they were up to date on the PSX.
Translated by
Microsoft from Italian
The title really brings back the atmospheres typical of early survival horror: it seems to play one of the titles of the era Playstation.La history unwinds between references to the great classics and the attempt to create a metagaming in which you find themselves protagonists in the center of a Soria that has the connotations of labyrinth, at times almost suffocating and distressing. The structure of the whole game assumes the forms of a spiral that guides the player along a path that finds its fulfillment in the final complex (all to be discovered). In about 2 hours of play you reach the credits, but the experience (hovering between reality and dream) is really intense and satisfying. Takaaki Ichijo hit the mark: absolutely recommended game to all, from long-standing players who will be catapulted in 1995, to the youngest who thanks to this pearl will be able to approach a world that is now more and more distant. Be Careful not to consider it only as a simple tribute to the golden age of video games...