Badland Bandits reviews

Translated by
Microsoft from Russian
Early Access Review So, I downloaded the toy Badland Bandits, where I was invited at the time when it was called Steam Battle. I Have a strong feeling that the change of name is directly related to the Prochivaniem in the steam. The Game is completely tied, so it is updated through the Trims, not through the launcher, which is not. The Graphics in the game is not bad. At low settings Quite pretty looks-all very colorful and circled black contour (disabled in the settings). On the tall ones, see who has the most powerful bakery. The Sound is also good-everything sounds, explodes shoots and thraktite. Maybe nothing new, but dislike does not cause anything. Music in general Chic-the theme of the hangar I'm sure to download. The atmosphere of the game is suitable. What's the atmosphere? I'll answer you. It's kind of like a steampunk (more versed in the genres of the comrade hints that it is more of a diesel punk). Wooden-iron cars and helicopters (Yes, Mazaaka, here you can fly a helicopter, if the mother-the land you have already got!) Tarahtyat and Palyat from all the trunks at once. There are machine guns, guns, rockets, Teslagans, additional equipment (strengthening of protection, forsazh, mines and other trifles of life) and passive modules like "improved motor at + 5 km/h". You may think that this is another variation of "Tanks", but no. Here We capture control points (the number varies from map to map), as in this your battlfield. After death, we are free to choose at what point to be reborn (or even at the base). Therefore, sad bushy nurse is not here, as well as artillery-wins the one who is better maneuvers and shoots (all weapons, except Teslaganov, there is a speed of flight projectile, so it is very easy to smear). And there are three types of damage and three types of protection against it (physical, magic and chemical). And The cars can slowly regenerate-apparently, the drivers have introduced themselves to the DNA of the Varhammerovsky orc and may fix anything and anything. The Maps here are not very big, but successfully combine open spaces and all sorts of buildings. They are full Of destructible elements: broken houses, scattered trees and bushes, red barrels (guess what will happen, if in such a shot), etc. Physics is also on the spot, so you can ram the enemy, jump from the rocks and create other non-consumption . The Helicopter is a little simpler in this regard-while it is alive, it flies. Really, by the way, flies. There are Also portals that lead somewhere-I have not yet understood, by the rank they choose the exit point or I just do not remember what the output. The Threshold of occurrence is low-I, having behind the shoulders some experience of game in tanks, a little more experience of racing toys (riding here obviously "racing") and even more-shooters and Dota, was able in the first match to make ultra-kill. To Master the game, you only need to look at the control settings and play one or two matches. Mechanics here are not "tank", so there is no need to substitute the enemy forehead-enough and to use the landscape and try to escape from the fire (the exception-heavy equipment, it is not particularly razgonysya). Donat is here, but for him I saw except that especially cool cases (cosmetic modification of your dranglet) and premium accounts for a standard experience and Denezhek. By the Way, the game is still in beta, but the optimization is quite on the level. On My bucket The game was issued in the area of 25 FPS and hung for a couple of seconds only when I did the first screenshot in battle. In General, I consider the game worthy of nine steam engines out of ten. Until I found the cons, but I will look. The First match left only positive impressions, despite the plums. These are things, people.
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