BALANCING ACT: A Ludum Dare 49 Jam

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

"This tower... we took some cost saving measures that were well worth the risks.  Nothing prepared us for this."

The Inn of Stability stands as one of the tallest towers in the world... and when it hits that point, owning organization VIABLE SOLUTIONS will be awarded with a hefty grant for their troubles.  Their secret?  Lift the unnecessary supports of the lower segments, and build their way up.  Astounding, the miracles of modern science!

The world of highrises is a dangerous game to step into, however... and the Towers-That-Be are having none of this insolence.  The provocateurs may not have the best training or firepower, but they each bring at least 100 kg of equipment that altogether will bring the tower to its knees.

The fate of this ill-fated economic venture is in your hands, Agent.  Repel the invaders floor-by-floor with maximum force and minimum hesitation.

--

FEATURES

- A RELENTLESS ASSAULT

Fire away at invaders and props all the same with total reckless abandon.  Dropping your guard for even a moment will result in total disaster.

- WACKY WORLDBUILDING

With a dynamic map system, watch the environment around you shift as the tower engineers try to make sense of totally incompatible floors that have been grafted together.  From military grade hangars to a toddler-centric summit of monkey bars and mulch, the battlefield will throw just about anything at you.

- MUSIC THAT MOVES MOUNTAINS

A bangin' soundtrack combining experimental and quirky synths with a bass harmony that'll shake the roof down.

- LOOKIN COOL, TACTI-COOL!

Feast your eyes to some weapons-grade spritework and a blend of 2D/3D environments that were never meant to withstand a Grade 3 RE-PULSE rifle, Turquoise Retail Unit.

Known issues:

- If you ever had the game stop at Wave 2, this was fixed in 0.15LD.

- Elevator transitions got some heavy polish in 0.16LD.

- If the game felt impossibly easy with no way to fail even if you were trying, this was fixed in 0.17LD.

- There is an unfair difficulty spike that can occur.  Please stay away from the center of the map when the elevator spawns!

- The Results screen may load twice.  The cause is unknown and possibly fixed, but if present it has no impact on the game.

-Self-fired Bullets can collide with the player, making long-range combat frustrating if you're moving.  This is under investigation.

- Discoloration in the environments and jet-black elevators were a result of a bad lighting bake in previous versions-- fixed in 0.18LD.

- Enemies don't knock the player back.  While a bug, this behavior may not be restored if it hurts the gameplay.

- Enemy projectiles behaving erratically (under investigation)

anchorlight · BALANCING ACT
Platforms
Genre
Release date
Developer
anchorlight
,
IrememberDFG
,
ThyRetroNerd
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

Read more...
Edit the game info
Last Modified: Oct 8, 2021

Where to buy

itch.io