Ballad of Solar reviews

Translated by
Microsoft from Deutsch
Ballad of Solar is a small Game for in between From Alawar. The Story is nothing special. An evil Wizard has kidnapped a Princess and creates Unrest and you are the Hero who goes off to stop him and find allied and drags with him. 0815 Fantasy neither particularly original, good or bad. With some nice Ideas and Allusions, the Developers try to give the whole thing a personal Touch and some Variety, which sometimes works more, sometimes less well. The Gameplay principle is quite simple. You collect Raw Materials with different Figures, which lie around on the Map and which you need to collect other Raw Materials, repair buildings, Defeat enemies, etc. As a rule, one works against Time, which is why the Game requires a level of Planning and Strategy. But it's never really challenging, but I was able to complete at least every Level at the very first Attempt. None of the Total 30 Levels consisting of 1 – 3 Cards lasts longer than 10 minutes, most even only 1 – 5. This makes the Game ideal as a Gap Filler. Visually it's quite cartoonish what I found appropriate. Figures and Cards are nicely saddled and at the Beginning and at the End there is a small Film, which but did not rip me off the Stool. Acoustically, the Game goes. The Melody that dulles in the Background is there and is neither positive nor negative. The Figures are set to music and speak a little on most Cards. That in such a Game the Characters are set to music at all I think is already very nice and that this has been implemented even better, because I can't expose anything to the Synchronization (except maybe that It is only in English). Overall a nice Game for in between, which you can get if it is available for 1 or 2 Euros. Especially for younger Players, I would recommend Ballad of Solar, as you can watch Graphics and Movies in particular that it is also addressed to a younger Audience.
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Translated by
Microsoft from Deutsch
After playing "Ballad of Solar," I'm still a bit confused. Since I can't really classify it into any Genre, not even whether it's supposed to be a Game for Kids or Adults. Somehow there is something of everything but somehow nothing right, rather like a shallow Briese who only lets the Hurricane get guessed. A little Humour is there, but it's neither a Comedy nor Satire. Action hm isn't really there, but at least it's hinted at. RPG elements – also not really, our Alter Ego rises so it seems in Level but Status values there are no XP bars or anything like that Either. After successfully solving a Map, the Level progressed is there, but it was. There is Equipment such as Weapons, Shields etc. but docking is also not possible. Yes there is still the Economy, now you should build up a lot and that again and again, there are even different Expansion stages, so there is a settler/Anno Cut, and neither is nö. There are no Economic Cycles etc .. In order to upgrade a Building./you only have to collect resources that lie on the Paths and usually also block the Path to the Buildings. So AHA a Kind of Tetris, ne People with it has nothing to do with it, though;-) Nene nothing there. Yes, what remains is a pseudo time management game, as you have limited Time to solve all the Tasks on a Map. Pseudo because you can play through it without Penalty if you just choose the "Adventure mode." You collect everything that is so of the Way, make sure that you have a suitable Order and already it works out with the "Neighbor" (oh Crap was the Advertisement for ...). Although it is not classifying, the Game is Fun, well we don't want to overdo it, it's just like a gentle Briese and not a Hurricane. The Playing Time is short rather than long, but entertains you quite neatly in time. Therefore, you can actually recommend it, because like everything in the Game it's not really bad. Only one should buy it for €1-2 because also applies in the Price; It's not a Full-price Game (€7n) and it's not even in the Approach, especially since a Replay value doesn't really exist, except for the two Difficulty Levels.
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