Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review
ok i have this game over a year:
ot os the closest wipeout game we have yes but there are some flaws.
the physics, the speed to trackwidth ratio, the ship to trackwidth ratio is close to wipeout but quite not like it.
wipeout 1-3 on low speed class every noob can play it, while not on the high speed classes anymore
in this game , and i played wipeout 1-3 wipeout ps2 and wipeout ps3 i cant even play on the lowest speedclass without hardcore knowing the tracks by heart
also the tracks are o nly "ok", not that good like the original wipeouts but still are ok
and then there is music missing, sure the old wipout games had licensed music from triple a techno artists, something an indie company cant do, but there are other indie devs who found some young unknown mu sicians who did the tracks for their games and it worked out well, but since this game isnt full release its absolutely fine to not have that
i played a lot of wipeout clones and this is the closest to oldschool wipeout, and then there is formula fusion , the best wipeout spiritiual successor which tends more to be like a more modern wipeout.
its really tough, what do you expect from a game, what does it deliver, for the price this game is still solid but for me personally im waiting for something else, formula fusion is also not the game. what i would like to see is a straight up wipeout fusion clone, with different names to steam with same/nearly same graphics and physics
Translated by
Microsoft from French
Microsoft from French
Early access review one of my favorite games during my childhood was Wipe'Out 2097. I could only play it on rare occasions, the weekends or my father kept us (with my sister), and on PC playing the demo version (my pocket money did not allow me to buy the full game).
The moments spent on this game allowed me to evader in the not very distant future, not especially dystopic, and to go around the future world, to perfect my drift on the curves of circuits Argentine, French, Russian, Canadian... Through these circuits, I imagined further the life around these winding paths, the evolution of these countries, which was only suggested by the game in fact, but gave him a clean identity. It is obvious that I would not have come back to this game, and imagined all this if the latter had not been perfectly studied by its gameplay.
And then, 2016 a few years later, 20 to be precise, I fall on BallisticNG. And the joys of the past are still there, intact. The game is very close to the original Wipe'Out, and also allows to import its ships. It goes much further by proposing the import and the edition of ships as well as the creation of circuits.
Even more importantly, we find ourselves competing on a path that is a feeling of déjà vu. Graphically it is close enough to Wip3 ' out with purified texture, but still having some Visual subtilitas it would have been difficult to implement on the 32 bit support of the time. And version versions, the given word is always more! No more corrections, circuits, features. It is very nice to see this new born, this Phoenix, reborn from the ashes of a series that has been able to Captivate a whole generation of pilots.
Wipe'Out (legacy serie) is dead, long live BallisticNG!!!