Basaltic Age
About
This is an experiment in classic game development using the same software (and similar hardware) used to create Myst. My goal was to gain some historical insight into the creation of classic point-and-click first-person adventure games, and I was surprised to find just how much the constraints imposed by the era's 3d graphics and programming tools guided the overall design toward something that looks and feels like Myst.
I ran out of time to complete the implementation of the main puzzle, so this is simply a walking tour of the age.
Tools used:
- StrataVision 3D 4.0
- Strata MYST™ Textures
- Adobe Photoshop 4.0
- Apple HyperCard 4.2.1 with Color Tools
- Macintosh PowerBook 520c
- Macintosh Titanium G4 PowerBook
System requirements for PC
System requirements for macOS
System requirements for Linux
Last Modified: Jan 9, 2019
Where to buy
itch.io