Battle Mages reviews

Translated by
Microsoft from Russian
Where are we going? Will be executed! Where are we going? Will be executed! Where Are we Going?... Let's say: You can play it. You can ignore the bugs. You can even get yourself to go through all of its same-type missions. But If you literally ask every minute, "Why?"-That's a bad sign. The Main plot (and in general the whole entourage) is so ordinary fentezi about Orcs, zombies and evil sorcerers, which is absolutely not transmitted neither Pereskazu nor analysis. Buy, download, get any book with the name similar to "Emerald sword" or "Betrayal of the Twilight clan" and receive all the same and even more (though not much). But As for the essence of the game, whatever I try to compare it, it will still lose with the defeat. On paper "Magic of war" the closest thing to Spellforce (which is not very good): a strategy with a strong bias in the RPG, but there is no construction or extraction of resources-no macro. Feels much closer to "Cursed lands"-the same leisurely and cautious cleanup of the map. But, unlike the latter, there is no dialogue, no deep role-playing system, no interesting quests. I.E. All that allowed to tolerate such not dynamic process. It Turns out a hybrid of weak strategy and weak RPG. In each mission in a small territory in a good way there are only two points: Point "A"-Is the city (pray that it was as close as possible to the center of the map) to recruit troops, replenish squads and issue tasks; Point B-Points of interest, which are mostly berologists with monsters. Then Ninety percent of the time spent in "Magic war" look like this: The player takes his army and 5 to 10 minutes of real time drags him to the next lair, in the process of a pair of losers necessarily perish and have yet the same amount of time to drag Back. And If someone thinks that you can simply specify a point on the map, and at this point quietly relax (read the book, knit socks-not important), then think again-the war (idiots) periodically cling to invisible obstacles (they find them even in the midst of pure field) and start running on the spot. So it is necessary to follow them all the time and periodically adjust the route, constantly listening: "Where are we going?" and "Will be executed!"-in an hour and a half it begins to naturally eat brains. So all the sounds in the game have to turn off, especially since the music still a few minutes later disappears itself. Armies, together with the hero gain experience, grow in level, and sometimes even in rank (wars in paladins, archers in crossbow, etc.) and even carry with you in the next mission, i.e. units have to be guarded. Again on paper it can be cool and interesting, and in the game the minimum result is reached once in half an hour and it will be something like + 1 to "combat skill". What is such a detailed story? After all, the only people who may be interested in such an old and thus the average game-those who are familiar with it. Well, I wonder sometimes to look at a part of the past and to understand: how so comes, when what seemed very good in 2003-2004, now would have no chance of success. The Thing is not exactly in the chart-it's secondary, especially in this genre. Rather, the problem is that the time spent after it does not even stretch-it stops. And such sensations cause many domestic games. They are so slow and clumsy that the only condition that I would play them (and advise others) will be-stay at some polar station.
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