Battleground Alpha
About
Description
Old school top-down tank battlefield game with some pumping music and a highscore list.
Features- top10 highscore board (locally only)
- 8 rounds with increasing difficulty (enemy count + enemy level) + an extra boss round
- 6 different enemy types + reconnaissance drone + boss enemy
- 5 different weapon types (shell, rocket barrage, mortar, laser + flamethrower) + radar scanner
- different terrain frictions (shallow water, sand, grass, road)
- enemy behavior strategy depending on enemy type
- dynamic fog shading over complete battlefield
- health and quadruple-damage pickups with announcer voice
- pickups directional radar (blue)
- enemies directional radar (red), to speed up findings enemies which are still alive when no enemy is near
- you can pause the game with 'P'
- constant movement and using the environment is a key for success
- moving on roads is a big advantage when you're in trouble
- different enemies have different sight radius and different rate of fire
- enemy shells can be shot down, but laser, mortars, rockets and flamethrower not (of course)
- destroyed enemy hulls remain, but are destroyable as well if needed
- use the directional radar to be prepared for enemies, to locate distant enemies and to find pickups
- drones alert all enemies in a big area of your presence, so shooting them down should be a priority
- the boss starts new drones when the old ones are shot down
- flamethrowers even penetrate forests, so you're not safe behind if you're still near
- there are still some development cheats in the game - see if you can find them ;)
- none atm :)
- Coding by myself for fun only
- Craftpix's *AWESOME* free 2d battle tank assets! https://craftpix.net/freebies/free-2d-battle-tank-game-assets/
- Qubodup's *BRUTAL* FPS announcer voice https://opengameart.org/content/fps-announcer-voice
(I'm so sad there isn't more from him to include)
- *PULSING* Game and dialog music: Gregoire Lourme's Commando Team: https://opengameart.org/content/commando-team-action-loop-cut
Erh's BlueBeat 01: https://opengameart.org/content/bluebeat-01-loop-cyberpunk-lab-music
- Pixel Saga's *BEAUTIFUL* Rebellion font https://www.urbanfonts.com/fonts/Rebellion_Italic.font
- Bearmetal's Simple stone path: https://opengameart.org/content/simple-stone-path-32x32-tileset-2d
- Jannax's Sleek bars: https://opengameart.org/content/sleek-bars
- Kenney's Crosshair pack: https://opengameart.org/content/crosshair-pack-200%C3%97?PageSpeed=noscript
- James Duckett's Gunbang sound base: https://freesound.org/people/james%20duckett/sounds/30436/
- Some Unknown's Explosion sound base: https://freesound.org/people/deleted_user_5405837/sounds/399303/
- Lee Barkovich's Robotic mechanic step sounds: https://opengameart.org/content/robotic-mechanic-step-sounds
- Creative Game Assets's Star and Heart Icons: https://cga-creative-game-assets.itch.io/gold-2d-mobile-ui-for-casual-game
- Erh's BlueBeat 01 [loop]: https://opengameart.org/content/bluebeat-01-loop-cyberpunk-lab-music
- Skoripio's Space Ship Construction Kit: https://opengameart.org/content/space-ship-construction-kit
- Écrivain's Random Sfx: https://opengameart.org/content/random-sfx
- TrueCynder's Forest Tileset: https://opengameart.org/content/forest-tileset-new-and-old
- Hiulit's 2D-Fake-Explosion-Particles: https://github.com/hiulit/Godot-3-2D-Fake-Explosion-Particles