Average Playtime: 3 hours

Battleplan: American Civil War

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Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own.
Release date
The Mustard Corporation
Kiss, Osprey Publishing
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Pentium 4 or Athlon 64
  • Memory: 1 GB RAM
  • Graphics: GL 2.1
  • Storage: 400 MB available space
  • Sound Card: Integrated
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Last Modified: Sep 17, 2019

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Battleplan: American Civil War reviews and comments

Translated by
Microsoft from Russian
Product received for free Battleplan: American Civil Wa R-This is the next Turkey only this time on the theme of the Civil War in the USA 1861-1865 years. Although the game has a very simple mechanics of controlling the troops, however, it has problems everywhere. The Authors did not succeed absolutely in anything and stepped on all the rakes that only exist. Mechanical Engineering She's very primitive. At The beginning of the battle we are given several squads of cavalry, infantry and artillery. Also there is a detachment of our general through which we manage the troops. It Seems that everything is simple and seemingly, what can be done here? I'll tell you everything. AI units and Path-finding. Units are extremely disgusting to move. You Can not just take and select a frame a few units and send to the desired point. No, they will go exactly where they are going. For them, the most terrible enemy is not the enemy's troops, No. Bridges. How does it usually happen when crossing a bridge in strategies? You Select a couple of squads and they go through something; Yes, there may be tjaguchki and "plugs", but still. Here, say, of the three squads, God forbid, the bridge crosses one. But it is at best. Usually no one crosses the bridge. Someone will necessarily gets stuck somewhere in the beginning and will not allow to pass others. But The trick is not even that, but that it becomes almost impossible to push back. It's all stuck. And they often just approach the bridge to the left and right of it, and also get stuck. You're ordering them to step back, and they're blunt in response, and hard. As well as those who wrote the AI code for this game Troops. Ooh, that's my favorite. You know, in order to enter the morale of the troops in the game you need to know exactly how to implement CORRECTLY. Here You can select a cloud of troops and send a few pathetic enemy units and watch as your RETREATING so that the heels sparkle. But It didn't even get me out. No. Some of the authors came up with an awesome idea-and let's make the commanders of the units Independent! You're telling them to move to the right place, and they'll screw you. And I felt that I was not so much a computer talker, but a lot of fun for me. It just on the root breaks the WHOLE game. And to say that it's running out means not saying anything. The awesome mechanic, I put a laik (no). And it happens all the time. You order, the unit does not perform. I could still see if I'd send him against a numerically superior enemy, but no, just move them from place--it's already Hercules feat. Graphics. What you see when you start playing-the sea of some squares. Who is the cavalry, who is the infantry, and who is the art-and the Devil knows. GSDY, I have not seen such a pofidism in relation to my game for a long time. Razrabam was lazy to draw modelki. Cool, Che. And in general, the number of effects here tends to zero. Core-Mechanics. The sweetest Thing I've done is to end. The Task of EVERYONE, the mother of his battle, is to hold at least 2 points on the map of the three possible. Again, words are easy. But There is also a trace of the rake on the faces of developers. You See, all this has to be done for a time that is CRITICALLY low. And under the word "critically" I mean literally minutes of 3-4 from the force (if not put on pause). Although They screwed up the pause, but it helps only at the beginning of the battle. We Add the dumb intelligence of our guys, the curve path-finding, ignoring orders and the same mechanics. As a result, some of the battle becomes extremely difficult, and it is at a slight level, please note. You can also erect pontoon crossings. Cool tell you? No, because it is built somewhere 30 seconds at 4 maximum 5 minutes for the whole battle. Is it cool Now? The Technical side is Made through ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥. When you first start the game freezes and only ALT + F4 save. Then it passes, but when you restart the game still hanging. If you encounter, disable the overlay of the Stima. It helped Me. Summary Game with a broken mechanic. It's all bad. I tried to give her a chance, but even the presence of achievements did not help. Trash Also, I've created my own curator page. If Interesting, you're welcome!
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