Battletechst

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About

Battletechst was created in September 2007 as a competition entry, where the object was to make a game that was entirely text-based. It models a turn-based giant robot battle between the player and several AI combatants on a very simple procedurally-generated battlefield, with input handled entirely via a text parser.

This was a fun one to build, simply because I had to emulate a DOS prompt in Game Maker 7. It lacks depth, but it's fun to see the sorts of experience possible with a fully text-based game.

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Gazza_N
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Not rated

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Last Modified: Jan 18, 2019

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itch.io