Be Drunk
About
It is the future and drunkenness has evolved--the neuroimaging vector present in Posi-Wine allows forecasting and control of thought dynamics by an AI. You are that AI, and must eliminate negative thoughts before they take form to keep your subjects happy.
Maybe at first you'll panic to identify the bad thoughts in time, and after some time it will get tedious, and you'll get tired of the same thoughts coming back, and wish you could look at the scene or focus on anything else. Or you could just let them be depressed, but that's mean.
(It's an OCD metaphor.)
Made for the first Wine Jam (2018)!
Not made during the jam:
-A Houdini asset used to grow the rose vines which I made for another project.
-The base character rigs are stock from Houdini.
-The music and SFX.
Credits:
Background music: Saddened, by @SleepyTearyEyed
Additional SFX from the Sonnis Audio GDC Bundle: https://sonniss.com/gameaudiogdc18/
Everything else: Ash Dague
Requirements:
A PC with a modern GPU is recommended.