Beacon (itch) (GhostXb)

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This is a simple first person platform game with simple box spawning, and energy resource management mechanics. Should take like 10 minutes to complete. This was meant of the unreal 2021 Mega Jam but I didn't finish in time. I forgot to account for the difference in time zones >.< At least I had an extra day to clean a few things up

This is RTX enabled using mostly ray trace shadows for most of the lighting. DLSS is enabled, and RTX hardware required. Will still run without RTX but just won’t look as good. I didn't get around to implementing a menu so there isn't any customization. Should still run fairly well, I was getting 200+ on a RTX 3070

This is the first Unreal project I've ever completed! I’ve been learning unreal off and on the past year, but forcing myself to complete a project has been a real challenge, and also a real eye opener. I realized a lot of the tutorials I did didn’t really stick so it felt like I had to relearn everything. I spent the weekend learning blueprints, and the week putting this together. I spent most of it designing the mechanics, and didn’t really get time to actually do much with it, but it still neat to play around with.

Even though I'm too late to submit, I still format and adhere to the mega jam rules.

Marketplace Assets:

Pro Sound Collection

Materialize

Space SkyboxBackgrounds

3d Fire and Explosions

Lightshaft Master Material

Quixel Textures

Megajam Assets:

Boom Sound Effects

KB3D Kit bash Assets

Assets Made Before Megajam start:

ambient _cello and Wonder music made by myself prior to the megajam.

Platforms
Release date
Developer
GhostXb
Age rating
Not rated

System requirements for PC

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Beacon (itch) (GhostXb) screenshot, image №2990678 - RAWG
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Last Modified: Sep 7, 2021

Where to buy

itch.io